Star Wars: Escape the Death Star Action Figure Game
Parker Brothers · 1998
2–420 min6+ yrs1.1/5 complexity4.7 BGGKids
⚡ short answer
How do you play Star Wars: Escape the Death Star Action Figure Game?
The Rebels' objective is to collect at least one code sequence card, reach the Millennium Falcon, and then roll two special dice to match the colors on any one of their collected code sequence cards. If a match is rolled, all Rebels escape the Death Star and win the game. The Imperial player's objective is to collect four code sequence cards by defeating Rebels in combat, thereby winning the game.
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official art · Parker Brothers
the rules in 60 seconds▶ auto · 1/6
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01
Setup
Players choose to be either Rebels or the Imperial player, setting up the game board with action figures or cardboard movers, secret movement boards, and code sequence cards.
The rules, step by step
Setup
To set up the game, players first decide who will be the Rebels (2-4 players) and who will be the single Imperial player. The game board is laid out, and each Rebel player receives a secret movement board and a colored peg. The Imperial player places Darth Vader, Boba Fett, and Stormtroopers on designated spaces around the Millennium Falcon in the center of the board. Code sequence cards are placed face down on their matching spaces, and miniature weapons are distributed on weapon spaces.
Objective
The Rebels' objective is to collect at least one code sequence card, reach the Millennium Falcon, and then roll two special dice to match the colors on any one of their collected code sequence cards. If a match is rolled, all Rebels escape the Death Star and win the game. The Imperial player's objective is to collect four code sequence cards by defeating Rebels in combat, thereby winning the game.
On your turn
Each round begins with all players rolling their respective dice simultaneously. Rebels use a numbered die (1-6) and secretly plan their moves on their individual secret movement boards, placing their colored peg to indicate their intended position. The Imperial player rolls a standard red six-sided die and moves their Imperial figures on the main game board. After the Imperial player moves, Rebels reveal their secret moves and place their figures on the main board. Combat is resolved if Rebels land on or next to an Imperial soldier.
Scoring
Rebels score by collecting code sequence cards, which are essential for winning the game. They can collect a card by landing on its space. The Imperial player scores by collecting code sequence cards from defeated Rebels. If a Rebel is defeated in combat, they are sent to the Detention Block, and any code sequence card they held is taken by the Imperial player. If the defeated Rebel had no card, the Imperial player takes one from another Rebel or from the board.
Game end
The game concludes when either the Rebels successfully escape the Death Star by reaching the Millennium Falcon and rolling a matching code sequence, or the Imperial player collects a total of four code sequence cards. If the Rebels attempt to escape and fail to roll a match, they continue taking turns until a match is rolled or the Imperial player wins. Rebels in the Detention Block can escape by rolling a 6 at the start of their turn.
Tips
Rebels can enhance their combat effectiveness by collecting miniature weapons, which allow them to roll two numbered dice instead of one during battles. This significantly increases their chances of rolling a 6, which is required to win combat. The Imperial player, particularly Darth Vader, always rolls two dice in combat and wins all ties, making them formidable opponents. Rebels should strategize their movements to avoid Imperial players, as they cannot move through spaces occupied by Imperial figures. Trash compactor squares offer shortcuts across the board, allowing Rebels to move from one compactor to another in a single turn.
🔬 game anatomy
Complexity1.1 / 5
BGG rating4.7 / 10
Vibe
Kids
Play time
20 min
Players
2–4
Recommended age
6+ yrs
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The Rebels' objective is to collect at least one code sequence card, reach the Millennium Falcon, and then roll two special dice to match the colors on any one of their collected code sequence cards. If a match is rolled, all Rebels escape the Death Star and win the game. The Imperial player's objective is to collect four code sequence cards by defeating Rebels in combat, thereby winning the game.
Q2How do you set up the game?
To set up the game, players first decide who will be the Rebels (2-4 players) and who will be the single Imperial player. The game board is laid out, and each Rebel player receives a secret movement board and a colored peg. The Imperial player places Darth Vader, Boba Fett, and Stormtroopers on designated spaces around the Millennium Falcon in the center of the board. Code sequence cards are placed face down on their matching spaces, and miniature weapons are distributed on weapon spaces.
Q3How does a turn work?
Each round begins with all players rolling their respective dice simultaneously. Rebels use a numbered die (1-6) and secretly plan their moves on their individual secret movement boards, placing their colored peg to indicate their intended position. The Imperial player rolls a standard red six-sided die and moves their Imperial figures on the main game board. After the Imperial player moves, Rebels reveal their secret moves and place their figures on the main board. Combat is resolved if Rebels land on or next to an Imperial soldier.
Q4How is scoring calculated?
Rebels score by collecting code sequence cards, which are essential for winning the game. They can collect a card by landing on its space. The Imperial player scores by collecting code sequence cards from defeated Rebels. If a Rebel is defeated in combat, they are sent to the Detention Block, and any code sequence card they held is taken by the Imperial player. If the defeated Rebel had no card, the Imperial player takes one from another Rebel or from the board.
Q5When and how does the game end?
The game concludes when either the Rebels successfully escape the Death Star by reaching the Millennium Falcon and rolling a matching code sequence, or the Imperial player collects a total of four code sequence cards. If the Rebels attempt to escape and fail to roll a match, they continue taking turns until a match is rolled or the Imperial player wins. Rebels in the Detention Block can escape by rolling a 6 at the start of their turn.
Q6What tips are there for beginners?
Rebels can enhance their combat effectiveness by collecting miniature weapons, which allow them to roll two numbered dice instead of one during battles. This significantly increases their chances of rolling a 6, which is required to win combat. The Imperial player, particularly Darth Vader, always rolls two dice in combat and wins all ties, making them formidable opponents. Rebels should strategize their movements to avoid Imperial players, as they cannot move through spaces occupied by Imperial figures. Trash compactor squares offer shortcuts across the board, allowing Rebels to move from one compactor to another in a single turn.
Q7How much does Star Wars: Escape the Death Star Action Figure Game cost?
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Q8Where can I buy Star Wars: Escape the Death Star Action Figure Game cheapest?
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Q9How do you play Star Wars: Escape the Death Star Action Figure Game?
Star Wars: Escape the Death Star Action Figure Game is a dice game, for 2–4 players, taking ~20 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Star Wars: Escape the Death Star Action Figure Game — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Star Wars: Escape the Death Star Action Figure Game support?
Star Wars: Escape the Death Star Action Figure Game is played by 2–4 players.