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Star Wars: X-Wing Miniatures Game – Imperial Raider

Star Wars: X-Wing Miniatures Game – Imperial Raider

Fantasy Flight Games · 2015
60 min14+ yrs2.6/5 complexity8.0 BGG
short answer

How do you play Star Wars: X-Wing Miniatures Game – Imperial Raider?

The primary objective in Star Wars: X-Wing Miniatures Game is to destroy your opponent's ships. With the Imperial Raider, the objective is to leverage its unique combat capabilities and support options to overwhelm the enemy. The campaign book introduces specific mission objectives that can influence the overall narrative and future missions, adding a strategic layer beyond simple destruction.

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Star Wars: X-Wing Miniatures Game – Imperial Raider box art
official art · Fantasy Flight Games
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

The Raider is a two-section ship with a fore and aft section, each with its own health, shields, and upgrade slots. It also comes with a campaign book, energy tokens, and new upgrade cards.

The rules, step by step

Setup
The Raider is a two-section ship, divided into a fore and aft section. Each section has its own health, shields, and upgrade slots. The Raider comes with a campaign book that includes a branching campaign, allowing players to track pilot deaths and outcomes across multiple missions. It also includes numerous energy tokens, which are crucial for the Raider's abilities, and new upgrade cards. The Raider's model has less detail and a more basic paint job compared to other ships like the CR-90, but the underside has some cool details. The Rebel Transport also suffers from a similar lack of detail, but can be customized with magnets for easier play. The Raider also comes with its own damage deck for its fore and aft sections, which is mostly similar to other damage decks but includes a few unique cards.
Objective
The primary objective in Star Wars: X-Wing Miniatures Game is to destroy your opponent's ships. With the Imperial Raider, the objective is to leverage its unique combat capabilities and support options to overwhelm the enemy. The campaign book introduces specific mission objectives that can influence the overall narrative and future missions, adding a strategic layer beyond simple destruction.
On your turn
The Raider's maneuver dial is superior to the CR-90's, offering a one-straight maneuver that the CR-90 cannot perform, and providing more options for gaining energy. The Raider's special ability allows it to perform another primary weapon attack by spending two energy, effectively attacking twice per round. In contrast, the CR-90 has a special ability to fire its primary weapon outside its firing arc and can roll an additional attack die by spending one energy. The Raider's stats are generally better in terms of shields and energy storage. The Raider also has a unique overlap feature on its base, allowing it to attack ships that end up in specific overlapping zones up to five times, combining attacks from its two rear hardpoints, one front hardpoint, and two primary weapon attacks. The CR-90, on the other hand, is most effective when broadsiding to get the most guns on target.
Scoring
The Raider is priced at 100 points, making it 10 points more expensive than the CR-90. Despite this cost difference, the Raider offers significantly better stats and abilities. Its superior maneuver dial, increased energy storage, and powerful attack capabilities contribute to its higher point value. The distribution of upgrade slots also plays a role, with the Raider having more upgrade slots in its front section, while the CR-90 has a more balanced distribution. This affects strategic choices, as losing the Raider's back section can severely cripple its primary weapon and energy generation, whereas the CR-90 remains more viable even after losing a section.
Game end
The game concludes when all ships of one player are destroyed. In the context of the campaign, pilot deaths are permanent, adding a layer of consequence to each mission. The branching campaign structure means that the outcome of one mission can directly affect the setup and objectives of subsequent missions, leading to different narrative paths and replayability.
Tips
For optimal storage, a dedicated box with foam inserts is recommended to protect the Raider's delicate parts, especially given its size and numerous small components. In combat, consider a 'Vader + Raider' loadout (103 points) to leverage Darth Vader's ability to inflict guaranteed critical hits. Alternatively, an 'Anti-Fighter' loadout (129 points) with Quad Laser Cannons, an Ion Cannon Battery, Tibanna Gas Supplies, an Engineering Team, and Mara Jade can be effective for close-range engagements and controlling enemy stress. For a support role (113 points), combine a Fleet Officer, Comms Booster, and Grand Moff Tarkin to provide focus tokens and remove stress from friendly ships, enhancing overall fleet efficiency.
🔬 game anatomy
Complexity2.6 / 5
BGG rating8.0 / 10
Play time
60 min
Recommended age
14+ yrs

from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The primary objective in Star Wars: X-Wing Miniatures Game is to destroy your opponent's ships. With the Imperial Raider, the objective is to leverage its unique combat capabilities and support options to overwhelm the enemy. The campaign book introduces specific mission objectives that can influence the overall narrative and future missions, adding a strategic layer beyond simple destruction.
Q2How do you set up the game?
The Raider is a two-section ship, divided into a fore and aft section. Each section has its own health, shields, and upgrade slots. The Raider comes with a campaign book that includes a branching campaign, allowing players to track pilot deaths and outcomes across multiple missions. It also includes numerous energy tokens, which are crucial for the Raider's abilities, and new upgrade cards. The Raider's model has less detail and a more basic paint job compared to other ships like the CR-90, but the underside has some cool details. The Rebel Transport also suffers from a similar lack of detail, but can be customized with magnets for easier play. The Raider also comes with its own damage deck for its fore and aft sections, which is mostly similar to other damage decks but includes a few unique cards.
Q3How does a turn work?
The Raider's maneuver dial is superior to the CR-90's, offering a one-straight maneuver that the CR-90 cannot perform, and providing more options for gaining energy. The Raider's special ability allows it to perform another primary weapon attack by spending two energy, effectively attacking twice per round. In contrast, the CR-90 has a special ability to fire its primary weapon outside its firing arc and can roll an additional attack die by spending one energy. The Raider's stats are generally better in terms of shields and energy storage. The Raider also has a unique overlap feature on its base, allowing it to attack ships that end up in specific overlapping zones up to five times, combining attacks from its two rear hardpoints, one front hardpoint, and two primary weapon attacks. The CR-90, on the other hand, is most effective when broadsiding to get the most guns on target.
Q4How is scoring calculated?
The Raider is priced at 100 points, making it 10 points more expensive than the CR-90. Despite this cost difference, the Raider offers significantly better stats and abilities. Its superior maneuver dial, increased energy storage, and powerful attack capabilities contribute to its higher point value. The distribution of upgrade slots also plays a role, with the Raider having more upgrade slots in its front section, while the CR-90 has a more balanced distribution. This affects strategic choices, as losing the Raider's back section can severely cripple its primary weapon and energy generation, whereas the CR-90 remains more viable even after losing a section.
Q5When and how does the game end?
The game concludes when all ships of one player are destroyed. In the context of the campaign, pilot deaths are permanent, adding a layer of consequence to each mission. The branching campaign structure means that the outcome of one mission can directly affect the setup and objectives of subsequent missions, leading to different narrative paths and replayability.
Q6What tips are there for beginners?
For optimal storage, a dedicated box with foam inserts is recommended to protect the Raider's delicate parts, especially given its size and numerous small components. In combat, consider a 'Vader + Raider' loadout (103 points) to leverage Darth Vader's ability to inflict guaranteed critical hits. Alternatively, an 'Anti-Fighter' loadout (129 points) with Quad Laser Cannons, an Ion Cannon Battery, Tibanna Gas Supplies, an Engineering Team, and Mara Jade can be effective for close-range engagements and controlling enemy stress. For a support role (113 points), combine a Fleet Officer, Comms Booster, and Grand Moff Tarkin to provide focus tokens and remove stress from friendly ships, enhancing overall fleet efficiency.
Q7How much does Star Wars: X-Wing Miniatures Game – Imperial Raider cost?
No store is currently tracking Star Wars: X-Wing Miniatures Game – Imperial Raider. Check the Prices tab — you can set a price alert to be notified when it appears.
Q8Where can I buy Star Wars: X-Wing Miniatures Game – Imperial Raider cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q9How do you play Star Wars: X-Wing Miniatures Game – Imperial Raider?
Star Wars: X-Wing Miniatures Game – Imperial Raider is a science fiction game, for 2 players, taking ~60 minutes, featuring action queue. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Star Wars: X-Wing Miniatures Game – Imperial Raider — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Star Wars: X-Wing Miniatures Game – Imperial Raider support?
Star Wars: X-Wing Miniatures Game – Imperial Raider is played by 2 players.

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