2–845–60 min14+ yrs2.6/5 complexity7.1 BGG#923 BGG10,2 K
⚡ short answer
How do you play Steampunk Rally?
The objective of Steampunk Rally is to be declared the greatest inventor of all time by having your pawn be the furthest past the finish line at the end of the final round. Players must strategically build and drive their contraptions through the Swiss Alps, managing resources and damage, to outpace their opponents and claim victory.
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FromRON 219
official art · Roxley
the rules in 60 seconds▶ auto · 1/6
🧩
01
Setup
Arrange track tiles, create cog and dice pools, separate and stack machine part and boost cards, ready each card stack, flip and place the play direction token, choose an inventor and gather their components, place your pawn on the start space, construct your initial invention, ready your lightbulb token, and set your damage gauge to zero.
The rules, step by step
Setup
To set up Steampunk Rally, first arrange the main track tiles, choosing the Swiss Alps side for your first game, and randomly placing the five middle tiles. Next, create separate pools for cogs and the three types of dice (red heat, yellow electricity, blue steam), ensuring they are within reach of all players. Separate the machine part and boost cards by their border color (gold, silver, copper for machine parts; black for boost cards), shuffle each stack, and then draw one card from each stack to create a discard pile, placing the remaining stacks face down. Flip the play direction token to determine the passing direction for cards and place it between two players. Each player then chooses an inventor and takes their corresponding cockpit and machine cards, pawn, damage gauge, and lightbulb token. Place your inventor pawn on the start space of the track. Construct your initial invention by arranging your two machine cards, ensuring their circular valves are connected. Ready your lightbulb token by placing it green side face up. Finally, set your damage gauge to zero.
Objective
The objective of Steampunk Rally is to be declared the greatest inventor of all time by having your pawn be the furthest past the finish line at the end of the final round. Players must strategically build and drive their contraptions through the Swiss Alps, managing resources and damage, to outpace their opponents and claim victory.
On your turn
Each round in Steampunk Rally consists of four phases: Draft, Vent, Race, and Damage. In the Draft phase, players draw one card from each stack to form a hand of four cards. They then choose one card to play face down and pass the remaining cards to the next player in the direction indicated by the play direction token. This process repeats until all cards are played or discarded. In the Vent phase, players can spend cogs to reduce pip values on dice in their invention, or play boost cards specifically designated for this phase. The Race phase involves rolling all dice in a player's dice pool. Players can spend cogs to re-roll dice or add one pip to a die. They then place dice on their machine parts to activate race effects, performing one machine part action at a time. If a machine part has an 'X' symbol, the pip value doesn't matter; otherwise, the total pips placed are divided by a number on the card to determine the number of times the action is performed. Boost cards can also be played during this phase unless they specify otherwise. Finally, the Damage phase requires players to check their damage gauge. If it's zero or positive, nothing happens. If it's negative, players lose machine part cards for each number below zero. If discarding the cockpit is required, the invention explodes.
Scoring
Scoring in Steampunk Rally is straightforward: the player whose pawn has advanced the furthest past the finish line at the end of the final round is declared the winner. There are no additional victory points or complex scoring calculations; it's purely a race to see who can cover the most ground by the game's conclusion.
Game end
The game concludes after the Damage phase of the round in which at least one player's pawn crosses the finish line. Once this condition is met, all players complete the current round, and then the player whose pawn is furthest beyond the finish line is declared the winner. If an invention explodes, the player moves their pawn one space behind the last-place player, discards all but their inventor cards, and resets their damage gauge to zero.
Tips
To optimize your gameplay, focus on connecting machine parts to your cockpit through their valves to build an efficient contraption. Discarding machine parts can provide valuable dice or cogs, so consider this action when you need a quick resource boost. Strategically use your boost cards, as some can be played at any time for immediate advantages, while others are phase-specific. Pay close attention to your damage gauge; managing it effectively is crucial to prevent your invention from exploding and setting you back on the track. Lastly, remember to utilize your lightbulb token once per round to activate machine parts and race effects that feature a lightbulb symbol, providing powerful one-time benefits.
🔬 game anatomy
Complexity2.6 / 5
BGG rating7.1 / 10
Language dependence
Some text — easily memorized
🌐 plays without English
Play time
45–60 min
Players
2–8
Recommended age
14+ yrs
BGG rank
#923
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The objective of Steampunk Rally is to be declared the greatest inventor of all time by having your pawn be the furthest past the finish line at the end of the final round. Players must strategically build and drive their contraptions through the Swiss Alps, managing resources and damage, to outpace their opponents and claim victory.
Q2How do you set up the game?
To set up Steampunk Rally, first arrange the main track tiles, choosing the Swiss Alps side for your first game, and randomly placing the five middle tiles. Next, create separate pools for cogs and the three types of dice (red heat, yellow electricity, blue steam), ensuring they are within reach of all players. Separate the machine part and boost cards by their border color (gold, silver, copper for machine parts; black for boost cards), shuffle each stack, and then draw one card from each stack to create a discard pile, placing the remaining stacks face down. Flip the play direction token to determine the passing direction for cards and place it between two players. Each player then chooses an inventor and takes their corresponding cockpit and machine cards, pawn, damage gauge, and lightbulb token. Place your inventor pawn on the start space of the track. Construct your initial invention by arranging your two machine cards, ensuring their circular valves are connected. Ready your lightbulb token by placing it green side face up. Finally, set your damage gauge to zero.
Q3How does a turn work?
Each round in Steampunk Rally consists of four phases: Draft, Vent, Race, and Damage. In the Draft phase, players draw one card from each stack to form a hand of four cards. They then choose one card to play face down and pass the remaining cards to the next player in the direction indicated by the play direction token. This process repeats until all cards are played or discarded. In the Vent phase, players can spend cogs to reduce pip values on dice in their invention, or play boost cards specifically designated for this phase. The Race phase involves rolling all dice in a player's dice pool. Players can spend cogs to re-roll dice or add one pip to a die. They then place dice on their machine parts to activate race effects, performing one machine part action at a time. If a machine part has an 'X' symbol, the pip value doesn't matter; otherwise, the total pips placed are divided by a number on the card to determine the number of times the action is performed. Boost cards can also be played during this phase unless they specify otherwise. Finally, the Damage phase requires players to check their damage gauge. If it's zero or positive, nothing happens. If it's negative, players lose machine part cards for each number below zero. If discarding the cockpit is required, the invention explodes.
Q4How is scoring calculated?
Scoring in Steampunk Rally is straightforward: the player whose pawn has advanced the furthest past the finish line at the end of the final round is declared the winner. There are no additional victory points or complex scoring calculations; it's purely a race to see who can cover the most ground by the game's conclusion.
Q5When and how does the game end?
The game concludes after the Damage phase of the round in which at least one player's pawn crosses the finish line. Once this condition is met, all players complete the current round, and then the player whose pawn is furthest beyond the finish line is declared the winner. If an invention explodes, the player moves their pawn one space behind the last-place player, discards all but their inventor cards, and resets their damage gauge to zero.
Q6What tips are there for beginners?
To optimize your gameplay, focus on connecting machine parts to your cockpit through their valves to build an efficient contraption. Discarding machine parts can provide valuable dice or cogs, so consider this action when you need a quick resource boost. Strategically use your boost cards, as some can be played at any time for immediate advantages, while others are phase-specific. Pay close attention to your damage gauge; managing it effectively is crucial to prevent your invention from exploding and setting you back on the track. Lastly, remember to utilize your lightbulb token once per round to activate machine parts and race effects that feature a lightbulb symbol, providing powerful one-time benefits.
Q7How much does Steampunk Rally cost?
Steampunk Rally costs around 219 RON in Romania.
Q8Where can I buy Steampunk Rally cheapest?
The lowest price for Steampunk Rally right now is 219 RON at Regatul Jocurilor. The Prices tab lists every store currently tracking it.
Q9How do you play Steampunk Rally?
Steampunk Rally is a dice game, for 2–8 players, taking ~45–60 minutes, featuring closed drafting. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Steampunk Rally — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.