The primary objective in Summoner Wars is to strategically maneuver your units and utilize your cards to defeat your opponent's Summoner. The Summoner is a unique and arguably the most important unit in each player's deck, representing the player themselves on the battlefield. Once an opponent's Summoner is removed from the battlefield, the game immediately concludes.
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official art · Plaid Hat Games
the rules in 60 seconds▶ auto · 1/6
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01
Setup
Each player chooses a faction deck, places their Summoner, a Wall, and a Common Unit on their side of the battlefield, shuffles the remaining cards into a draw pile, and sets up their magic and discard piles.
The rules, step by step
Setup
To set up Summoner Wars, each player first selects a faction deck. From this deck, they place their unique Summoner card, one Wall card, and one Common Unit card onto designated starting spaces on their side of the battlefield. The remaining cards from their chosen faction deck are shuffled and placed face-down to form their draw pile. Players also establish an empty magic pile and an empty discard pile on their respective sides of the game board. The game board itself is composed of two halves, one for each player, which are placed together to form the full battlefield.
Objective
The primary objective in Summoner Wars is to strategically maneuver your units and utilize your cards to defeat your opponent's Summoner. The Summoner is a unique and arguably the most important unit in each player's deck, representing the player themselves on the battlefield. Once an opponent's Summoner is removed from the battlefield, the game immediately concludes.
On your turn
A player's turn in Summoner Wars is structured into six distinct phases, which are conveniently listed on a reference card provided with each faction. These phases are: 1. Draw Phase, where players draw cards until they have five in hand. 2. Summon Phase, allowing players to summon new units to the battlefield by paying their summoning cost from the magic pile. 3. Play Event Cards Phase, where players can play Wall cards and Event cards from their hand, provided they meet any listed requirements. 4. Movement Phase, enabling players to move up to three of their controlled units up to two spaces each, without moving diagonally or through other cards. 5. Attack Phase, where players can attack with up to three different units, rolling dice equal to the unit's attack value, with rolls of 3 or higher being hits. 6. Build Magic Phase, where players can place any number of cards from their hand into their magic pile face-down.
Scoring
Summoner Wars does not involve a traditional scoring system. Instead, the game is a direct conflict between two players, with the ultimate goal being the elimination of the opponent's key unit. Therefore, there are no points to accumulate or track throughout the game; victory is determined solely by the destruction of the opposing Summoner.
Game end
The game concludes instantly when a player successfully removes their opponent's Summoner from the battlefield. The player who achieves this feat is declared the winner. At this point, the defeated opponent might express a desire for a rematch, claiming the first game was a fluke, but the victory stands.
Tips
Strategic use of Wall cards is crucial, as they can block enemy movement and provide adjacent spaces for summoning new units. Managing your magic pile is also key; destroying enemy units adds them to your magic pile, and you can even sacrifice your own units to build magic, which is then used to summon more powerful units. Understanding the 'adjacent' rule (no diagonal movement or attacks) is vital for positioning your units effectively. Experiment with different faction decks and reinforcement packs to customize your playstyle and gain an advantage over your opponents.
🔬 game anatomy
Complexity2.5 / 5
BGG rating7.5 / 10
Vibe
Couples
Language dependence
Moderate text — a crib sheet helps
Play time
30–60 min
Players
2–4
Recommended age
9+ yrs
BGG rank
#410
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The primary objective in Summoner Wars is to strategically maneuver your units and utilize your cards to defeat your opponent's Summoner. The Summoner is a unique and arguably the most important unit in each player's deck, representing the player themselves on the battlefield. Once an opponent's Summoner is removed from the battlefield, the game immediately concludes.
Q2How do you set up the game?
To set up Summoner Wars, each player first selects a faction deck. From this deck, they place their unique Summoner card, one Wall card, and one Common Unit card onto designated starting spaces on their side of the battlefield. The remaining cards from their chosen faction deck are shuffled and placed face-down to form their draw pile. Players also establish an empty magic pile and an empty discard pile on their respective sides of the game board. The game board itself is composed of two halves, one for each player, which are placed together to form the full battlefield.
Q3How does a turn work?
A player's turn in Summoner Wars is structured into six distinct phases, which are conveniently listed on a reference card provided with each faction. These phases are: 1. Draw Phase, where players draw cards until they have five in hand. 2. Summon Phase, allowing players to summon new units to the battlefield by paying their summoning cost from the magic pile. 3. Play Event Cards Phase, where players can play Wall cards and Event cards from their hand, provided they meet any listed requirements. 4. Movement Phase, enabling players to move up to three of their controlled units up to two spaces each, without moving diagonally or through other cards. 5. Attack Phase, where players can attack with up to three different units, rolling dice equal to the unit's attack value, with rolls of 3 or higher being hits. 6. Build Magic Phase, where players can place any number of cards from their hand into their magic pile face-down.
Q4How is scoring calculated?
Summoner Wars does not involve a traditional scoring system. Instead, the game is a direct conflict between two players, with the ultimate goal being the elimination of the opponent's key unit. Therefore, there are no points to accumulate or track throughout the game; victory is determined solely by the destruction of the opposing Summoner.
Q5When and how does the game end?
The game concludes instantly when a player successfully removes their opponent's Summoner from the battlefield. The player who achieves this feat is declared the winner. At this point, the defeated opponent might express a desire for a rematch, claiming the first game was a fluke, but the victory stands.
Q6What tips are there for beginners?
Strategic use of Wall cards is crucial, as they can block enemy movement and provide adjacent spaces for summoning new units. Managing your magic pile is also key; destroying enemy units adds them to your magic pile, and you can even sacrifice your own units to build magic, which is then used to summon more powerful units. Understanding the 'adjacent' rule (no diagonal movement or attacks) is vital for positioning your units effectively. Experiment with different faction decks and reinforcement packs to customize your playstyle and gain an advantage over your opponents.
Q7How much does Summoner Wars: Master Set cost?
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Q8Where can I buy Summoner Wars: Master Set cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q9How do you play Summoner Wars: Master Set?
Summoner Wars: Master Set is a card game game, for 2–4 players, taking ~30–60 minutes, featuring deck construction. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Summoner Wars: Master Set — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Summoner Wars: Master Set support?
Summoner Wars: Master Set is played by 2–4 players.