Skip to content
howtoplay.ro
Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series

Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series

Clash of Arms Games · 1997Expansion
2–12150 min12+ yrs3.8/5 complexity7.8 BGG145Strategy
short answer

How do you play Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series?

Part II of the Mediterranean Naval War; July, 1941 to August, 1942. While Rommel's Afrika Korps was capturing the attention of the world, its fate was being decided in the Mediterranean sea.

To find the best price for Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series, howtoplay.ro compares deals from Romanian shops every day.

Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series box art
official art · Clash of Arms Games

Part II of the Mediterranean Naval War; July, 1941 to August, 1942.

While Rommel's Afrika Korps was capturing the attention of the world, its fate was being decided in the Mediterranean sea. No matter how brilliantly the Field Marshal and his troops performed, the struggle could not be won without the supplies and equipment necessary to fight.

Supermarina II, Volume 4 in Larry Bond's Game: Command at Sea portrays the apex of the struggle for naval supremacy in the Mediterranean, the vital supply link for both the Axis and Allied sides in North Africa.

Containing two dozen new scenarios, Supermarina II shows the full range of operations that were the naval war in the Mediterranean Sea. Covering the period from July of 1941 to August of 1942, Supermarina II details everything - from U-boat attacks on battleships and aircraft carriers, to all out big-gun fleet engagements between battleships and cruisers.

There are several scenarios that are highly suitable for solitaire play, a campaign scenarios depicting the many vicious Malta convoy battles, including Operations Harpoon, Pedestal, Vigorous and Halberd. Also the classic surface engagements of First and Second Sirte, as well as the battles of the Malta striking forces.

You must own Supermarina I to play this module.

game anatomy
Complexity3.8 / 5
BGG rating7.8 / 10
Vibe
Strategy
Play time
150 min
Players
2–12
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series cost?
No store is currently tracking Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series?
Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series is a book game, for 2–12 players, taking ~150 minutes, featuring hexagon grid. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series support?
Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series is played by 2–12 players.
Q5How long does a game of Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series take?
A game of Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series takes about 150 minutes. (The first game doesn't count. It never counts.)
Q6What age is Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series for?
Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series is recommended from age 12.
Q7How complex is Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series?
Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series has a BoardGameGeek complexity of 3.8 out of 5.
Mechanics & categories

Expansions

Accessories

Games with similar mechanics

How we compute this