The Company Rules: Rules for Science Fiction Planet Forces
How do you play The Company Rules: Rules for Science Fiction Planet Forces?
The Company Rules, TCR is a game set in a plausible future. Small number forces attack each other in small actions centred around resources. Scale Each square= 300 metres.
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The Company Rules, TCR is a game set in a plausible future.
Small number forces attack each other in small actions centred around resources.
Scale
Each square= 300 metres.
Each model represents 1 real soldiers.
Game setting
Small raiding force versus defence force.
Game scenario generator
An “Approach” grid. Both players manoeuvre up and down a grid in order to try to arrive at an advantageous level (5 minutes).
What is needed
10 D6 in total.
5 by 3 feet gridded table, 6" squares.
template or scenery, placed by both players.
Motivation mechanism Each base (usually about 9 per player) acts independently.
Action/moving mechanism TCR is a fast game. Each base may only carry out 1 action per own turn.
Shoot,
move,
put up blockers,
launch mine.
Typical force composition
Typical force= 10 foot bases (20 figures).
Most PP games use about 100 figures a side.
Army lists:
- Authority
- Precinct
- Distance
- Free staters
- Indies
- Bonkers
- Creepers (The aliens)
PeterPig offers a complete range of associated figures and items to play TCR.
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