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The Crusades: Western Invasions of the Holy Land 1097-1191 A.D.

The Crusades: Western Invasions of the Holy Land 1097-1191 A.D.

SPI (Simulations Publications, Inc.) · 1978
2–8240 min12+ yrs2.9/5 complexity6.3 BGG#12.947 BGG927CouplesStrategy
short answer

How do you play The Crusades: Western Invasions of the Holy Land 1097-1191 A.D.?

A strategic level hex-wargame treatment of the 1st and 3rd Crusades, 1096-1099 and 1190-1192 respectively.

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The Crusades: Western Invasions of the Holy Land 1097-1191 A.D. box art
official art · SPI (Simulations Publications, Inc.)

A strategic level hex-wargame treatment of the 1st and 3rd Crusades, 1096-1099 and 1190-1192 respectively. The rules for each Crusade share the same basic mechanics however the 3rd Crusade scenario is designed as a two-player only game, while the 1st Crusade scenario is intended for multi-player play, and has additional rules covering diplomatic and economic elements.

Distinguishing features:

Combat occurs within hexes.
Sieges play a significant part in the game.
The 1st Crusade scenario creates a co-operative yet competitive game in that the crusader players must co-operate for the Crusade to succeed yet still need to pursue their own objectives (the same applies to the Muslim players).
Lots of atmospheric 'chrome', individual Crusader and Muslim leader are present as units, random events (plague, visions, treachery etc), Armenian and Byzantine intervention.
All orders for a turn are pre-written - makes for a long game (particularly the 1st Crusade scenario).
The map covers South-East Asia minor down through the Holy Land and Northern Egypt. Constantinople and the early part of the rout of the 1st Crusade is therefore not covered.

One of the few strategic level treatments of the Crusades. GMT have subsequently published 'Onward Christian Soldiers' (also by R.Berg); Columbia have published 'Crusader Rex', and Multi-man publishing have published Kingdom of Heaven.

This was published as both a boxed set by SPI and in their Strategy & Tactics magazine #70.

game anatomy
Complexity2.9 / 5
BGG rating6.3 / 10
Vibe
CouplesStrategy
Language dependence
Some text — easily memorized
🌐 plays without English
Play time
240 min
Players
2–8
Recommended age
12+ yrs
BGG rank
#12.947
from Trișache · verified

Frequently asked questions

Q1How much does The Crusades: Western Invasions of the Holy Land 1097-1191 A.D. cost?
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Q2Where can I buy The Crusades: Western Invasions of the Holy Land 1097-1191 A.D. cheapest?
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Q3How do you play The Crusades: Western Invasions of the Holy Land 1097-1191 A.D.?
The Crusades: Western Invasions of the Holy Land 1097-1191 A.D. is a medieval game, for 2–8 players, taking ~240 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about The Crusades: Western Invasions of the Holy Land 1097-1191 A.D. — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does The Crusades: Western Invasions of the Holy Land 1097-1191 A.D. support?
The Crusades: Western Invasions of the Holy Land 1097-1191 A.D. is played by 2–8 players.
Q5How long does a game of The Crusades: Western Invasions of the Holy Land 1097-1191 A.D. take?
A game of The Crusades: Western Invasions of the Holy Land 1097-1191 A.D. takes about 240 minutes. (The first game doesn't count. It never counts.)
Q6What age is The Crusades: Western Invasions of the Holy Land 1097-1191 A.D. for?
The Crusades: Western Invasions of the Holy Land 1097-1191 A.D. is recommended from age 12.
Q7How complex is The Crusades: Western Invasions of the Holy Land 1097-1191 A.D.?
The Crusades: Western Invasions of the Holy Land 1097-1191 A.D. has a BoardGameGeek complexity of 2.9 out of 5.
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