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The Dark Valley

The Dark Valley

GMT Games · 2013
1–2500 min14+ yrs3.4/5 complexity7.8 BGG#4.013 BGG1,9 KCouplesStrategy
short answer

How do you play The Dark Valley?

(from GMT website:) The Dark Valley is a new game from award-winning designer Ted Raicer, focusing on the entire East Front campaign in World War II.

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The Dark Valley box art
official art · GMT Games

(from GMT website:)

The Dark Valley is a new game from award-winning designer Ted Raicer, focusing on the entire East Front campaign in World War II. The game components feature a beautiful map from Mark Mahaffey, stretching from Leningrad in the north to the Caucasus Mountains in the south, and around 600 counters representing every major unit that appeared during the course of the conflict. Initially most Soviet infantry are divisions, but as the game progresses these are replaced by armies and corps, so that players are not overwhelmed by the increasing Soviet Order of Battle. All German mechanized divisions are present in the game, while their infantry is a mix of division and corps.

Although the game is a semi-monster, and covers the entirety of the conflict from the launch of Barbarossa to the end of the war, the game system emphasizes playability rather than rules overhead, allowing the players to concentrate on strategy choices rather than rules minutiae.

The core of the game system is a “chit-pull” activation system. Each turn a variety of action chits are drawn, in a random order, from the Action Chit Pool, and it is this that determines the exact flow of operations on that turn. [...]

This chit-pull system imposes constant uncertainty upon the player and introduces considerable tension into the game. [...]

The Axis supply network, which imposed crucial restraints upon the effectiveness of the offensive, is represented using supply depot units.[...]

Besides the full campaign game, TDV features scenarios for Barbarossa, Case Blue, Kursk, and the Destruction of Army Group Center. Scenario start dates can also be used to explore shorter versions of the campaign.

The Dark Valley is designed to be playable and exciting, modeling the tension of the campaign elegantly and simply. The game also plays very well in solitaire mode due to the underlying chit-pull system. From the German blitzkrieg in 1941 to the blazing ruins of Berlin, The Dark Valley provides a truly new look at this much-gamed theater.

TIME SCALE: 1 or 2 months per turn MAP SCALE: 20 miles per hex UNIT SCALE: Divisions/Corps/Armies

COMPONENTS:

Two 22x34" maps
Three sheets of 1/2 " counters
Four Player Aid Cards
Two 6-sided dice
Rules Booklet
Players Booklet 

DESIGNER: Ted S. Raicer DEVELOPER: Paul Marjoram MAP ART: Mark Mahaffey COUNTER ART: Charles Kibler

game anatomy
Complexity3.4 / 5
BGG rating7.8 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
500 min
Players
1–2
Recommended age
14+ yrs
BGG rank
#4.013
from Trișache · verified

Frequently asked questions

Q1How much does The Dark Valley cost?
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Q2Where can I buy The Dark Valley cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play The Dark Valley?
The Dark Valley is a wargame game, for 1–2 players, taking ~500 minutes, featuring chit-pull system. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about The Dark Valley — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does The Dark Valley support?
The Dark Valley is played by 1–2 players.
Q5How long does a game of The Dark Valley take?
A game of The Dark Valley takes about 500 minutes. (The first game doesn't count. It never counts.)
Q6What age is The Dark Valley for?
The Dark Valley is recommended from age 14.
Q7How complex is The Dark Valley?
The Dark Valley has a BoardGameGeek complexity of 3.4 out of 5.
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