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The Ghost War Campaign: The Siege of Terra – Part 1: The Opening Gambit: Australia

The Ghost War Campaign: The Siege of Terra – Part 1: The Opening Gambit: Australia

Art of War Games · 2013
2–6120 min12+ yrsStrategy
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How do you play The Ghost War Campaign: The Siege of Terra – Part 1: The Opening Gambit: Australia?

The Ghost Fleet has breached the Alpha Centauri System and a raging battle still continues on its surface. The majority of the Terran Alpha Centauri Fleet has withdrawn to protect the homeworld of humanity.

To find the best price for The Ghost War Campaign: The Siege of Terra – Part 1: The Opening Gambit: Australia, howtoplay.ro compares deals from Romanian shops every day.

The Ghost War Campaign: The Siege of Terra – Part 1: The Opening Gambit: Australia box art
official art · Art of War Games

The Ghost Fleet has breached the Alpha Centauri System and a raging battle still continues on its surface. The majority of the Terran Alpha Centauri Fleet has withdrawn to protect the homeworld of humanity. The ruthless Ghost Fleet has doggedly pursued them all the way the the Sol System and is making its way toward the blue and green marble of our mother world. Fleet personnel have been recalled to their ships and duty posts across the system. Leaves have been cancelled and service men and women wait in lline to get back into orbit or for flgihts to their home bases. Civilian all over the world flee the cities to take refuge in the mountains and deserts in hidden subterranean shelters. Cities convulse in fear and panic as word spreads of a coming invasion by alien forces. Everywhere on the Earth civilians seek shelter and protection from the coming apocalypse. The roads are clogged with vehicles of all shapes and sizes as people attempt to flee the cities. Citizens arm themselves and hoard food and water in bomb shelters, basements, schools and public buildings. Thousands die in the panic...

Local militaries worldwide go on their highest alert status and soldiers swarm over vehicles, loading them with ammunition and fuel. Strategic bombers take off an begin a slow circumnavigation of the globe, waiting for the call to bomb any enemy invasion site. Troops move into prepared positions and the new planetary defense forts warm up their reactors and begin running diagnostics on their huge railguns. Orbital Defene Platforms warm up their own guns and begin searching the sky for hostile vessels. Fortress Earth awaits...

6 more scenarios and background information on the Opening Gambit in the Siege of Terra, the Battle for Australia.

—description from the publisher

game anatomy
Vibe
Strategy
Play time
120 min
Players
2–6
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does The Ghost War Campaign: The Siege of Terra – Part 1: The Opening Gambit: Australia cost?
No store is currently tracking The Ghost War Campaign: The Siege of Terra – Part 1: The Opening Gambit: Australia. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy The Ghost War Campaign: The Siege of Terra – Part 1: The Opening Gambit: Australia cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play The Ghost War Campaign: The Siege of Terra – Part 1: The Opening Gambit: Australia?
The Ghost War Campaign: The Siege of Terra – Part 1: The Opening Gambit: Australia is a expansion for base-game game, for 2–6 players, taking ~120 minutes, featuring scenario / mission / campaign game. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about The Ghost War Campaign: The Siege of Terra – Part 1: The Opening Gambit: Australia — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does The Ghost War Campaign: The Siege of Terra – Part 1: The Opening Gambit: Australia support?
The Ghost War Campaign: The Siege of Terra – Part 1: The Opening Gambit: Australia is played by 2–6 players.
Q5How long does a game of The Ghost War Campaign: The Siege of Terra – Part 1: The Opening Gambit: Australia take?
A game of The Ghost War Campaign: The Siege of Terra – Part 1: The Opening Gambit: Australia takes about 120 minutes. (The first game doesn't count. It never counts.)
Q6What age is The Ghost War Campaign: The Siege of Terra – Part 1: The Opening Gambit: Australia for?
The Ghost War Campaign: The Siege of Terra – Part 1: The Opening Gambit: Australia is recommended from age 12.
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