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The Hobbit: There and Back Again

The Hobbit: There and Back Again

Office Dog · 2025
1–430 min10+ yrs1.8/5 complexity7.6 BGG#1.197 BGG7,6 KCouplesFamily
short answer

How do you play The Hobbit: There and Back Again?

The primary objective for Part 6 is to successfully fill in 12 spider spaces on the map. Unlike some other parts, the immediate goal is not to save the dwarves, although doing so may contribute to the overall score. The adventure concludes as soon as 12 spider spaces are marked. The narrative for this part describes Bilbo and the dwarves being ambushed by giant spiders in Mirkwood, with the dwarves trapped in thick webs, and their fate hanging by a thread, emphasizing the urgency of clearing the spider-infested areas.

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FromRON 169· 2 shops
Normal price-4% vs 90-day avg
The Hobbit: There and Back Again box art
official art · Office Dog
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

The game is set up for a solo playthrough of Part 6, 'A Dark Way Through Mirkwood,' with the player starting at the bottom-left of the map.

The rules, step by step

Setup
The game is prepared for a solo playthrough of 'The Hobbit: There and Back Again,' specifically for Part 6, titled 'A Dark Way Through Mirkwood.' The player begins their journey at the bottom-left corner of the map, marked with Bilbo's starting position. The game board, dice tray, and rulebook are laid out, with the round tracker set to Round 1. Any previous progress or rules from earlier parts of the solo series are assumed to be understood, with a focus on the specific rules and narrative for Part 6.
Objective
The primary objective for Part 6 is to successfully fill in 12 spider spaces on the map. Unlike some other parts, the immediate goal is not to save the dwarves, although doing so may contribute to the overall score. The adventure concludes as soon as 12 spider spaces are marked. The narrative for this part describes Bilbo and the dwarves being ambushed by giant spiders in Mirkwood, with the dwarves trapped in thick webs, and their fate hanging by a thread, emphasizing the urgency of clearing the spider-infested areas.
On your turn
During each round, the player rolls the 12-sided die. Based on the number rolled, the player chooses two shapes from the corresponding row on the player board to mark on the map. These shapes must be placed adjacently to previously marked spaces. If the black die is rolled, it can be used to choose one additional shape to mark on the map, but only after the initial two shapes from the white die have been placed. The shapes can be reoriented to fit the available spaces on the map.
Scoring
Scoring in Part 6 is based on several factors. Completing the main objective of filling 12 spider spaces awards 20 points. Additionally, points are gained by avoiding sword spaces; not stepping on any swords yields 12 points, with fewer points awarded for each sword space stepped on. Saving dwarves also contributes to the score, with each dwarf having a set glory point value. However, certain rounds may deduct glory points, as indicated on the round tracker. Successfully completing three of a specific style of shape also grants bonus points.
Game end
The adventure in Part 6 concludes when a player successfully fills in 12 spider spaces on the map. This part has a strict maximum of seven rounds to complete the objective. If the player fails to fill 12 spider spaces within these seven rounds, the mission is considered a failure. If the objective is met, the game proceeds to the scoring phase to determine the player's final score for this part, which includes points from completing the objective, avoiding sword spaces, and saving dwarves.
Tips
For optimal play in Part 6, prioritize clearing spider spaces efficiently to meet the main objective within the seven-round limit. While saving dwarves contributes to the score, it is secondary to filling the spider spaces. Strategically choose shapes that allow for maximum coverage of spider spaces, and try to connect them to create larger cleared areas. Pay attention to the sword spaces and try to avoid them to prevent point deductions. Utilize the black die wisely for an extra shape placement, especially if it helps clear critical spider clusters.
game anatomy
Complexity1.8 / 5
BGG rating7.6 / 10
Vibe
CouplesFamily
Language dependence
Extensive text — heavy translation needed
Play time
30 min
Players
1–4
Recommended age
10+ yrs
BGG rank
#1.197
from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The primary objective for Part 6 is to successfully fill in 12 spider spaces on the map. Unlike some other parts, the immediate goal is not to save the dwarves, although doing so may contribute to the overall score. The adventure concludes as soon as 12 spider spaces are marked. The narrative for this part describes Bilbo and the dwarves being ambushed by giant spiders in Mirkwood, with the dwarves trapped in thick webs, and their fate hanging by a thread, emphasizing the urgency of clearing the spider-infested areas.
Q2How do you set up the game?
The game is prepared for a solo playthrough of 'The Hobbit: There and Back Again,' specifically for Part 6, titled 'A Dark Way Through Mirkwood.' The player begins their journey at the bottom-left corner of the map, marked with Bilbo's starting position. The game board, dice tray, and rulebook are laid out, with the round tracker set to Round 1. Any previous progress or rules from earlier parts of the solo series are assumed to be understood, with a focus on the specific rules and narrative for Part 6.
Q3How does a turn work?
During each round, the player rolls the 12-sided die. Based on the number rolled, the player chooses two shapes from the corresponding row on the player board to mark on the map. These shapes must be placed adjacently to previously marked spaces. If the black die is rolled, it can be used to choose one additional shape to mark on the map, but only after the initial two shapes from the white die have been placed. The shapes can be reoriented to fit the available spaces on the map.
Q4How is scoring calculated?
Scoring in Part 6 is based on several factors. Completing the main objective of filling 12 spider spaces awards 20 points. Additionally, points are gained by avoiding sword spaces; not stepping on any swords yields 12 points, with fewer points awarded for each sword space stepped on. Saving dwarves also contributes to the score, with each dwarf having a set glory point value. However, certain rounds may deduct glory points, as indicated on the round tracker. Successfully completing three of a specific style of shape also grants bonus points.
Q5When and how does the game end?
The adventure in Part 6 concludes when a player successfully fills in 12 spider spaces on the map. This part has a strict maximum of seven rounds to complete the objective. If the player fails to fill 12 spider spaces within these seven rounds, the mission is considered a failure. If the objective is met, the game proceeds to the scoring phase to determine the player's final score for this part, which includes points from completing the objective, avoiding sword spaces, and saving dwarves.
Q6What tips are there for beginners?
For optimal play in Part 6, prioritize clearing spider spaces efficiently to meet the main objective within the seven-round limit. While saving dwarves contributes to the score, it is secondary to filling the spider spaces. Strategically choose shapes that allow for maximum coverage of spider spaces, and try to connect them to create larger cleared areas. Pay attention to the sword spaces and try to avoid them to prevent point deductions. Utilize the black die wisely for an extra shape placement, especially if it helps clear critical spider clusters.
Q7How much does The Hobbit: There and Back Again cost?
The Hobbit: There and Back Again costs between 169 and 199 RON across Romanian stores.
Q8Where can I buy The Hobbit: There and Back Again cheapest?
The lowest price for The Hobbit: There and Back Again right now is 169 RON at The Guild Hall. The Prices tab lists every store currently tracking it.
Q9How do you play The Hobbit: There and Back Again?
The Hobbit: There and Back Again is a adventure game, for 1–4 players, taking ~30 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about The Hobbit: There and Back Again — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does The Hobbit: There and Back Again support?
The Hobbit: There and Back Again is played by 1–4 players.
3 shops

All prices

Normal price-4% vs 90-day avgHow we compute this
3 shops · sorted by priceupdated today
The Guild HallCHEAPESTENGLS Locker
The Hobbit: There and Back Again - EN
shipping RON 25
RON 169
The Guild HallEnglish editionGLS Locker
The Hobbit: There and Back Again - EN
shipping RON 25
RON 169
Red Goblineasybox
The Hobbit - There and Back Again
free over RON 150
RON 199
Regatul JocurilorEnglish editioneasyboxCultural voucher
The Hobbit: There and Back Again (English Edition)
RON 149
Buyout of stock
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Second-hand · from €17 · 1 listing · 47% below avg new price
🚚 Shipping RON 25

Price history

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Price trend over the last 90 days: minimum 90 lei, maximum 199 lei, now 90 lei.

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