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The Hunt for Red October

The Hunt for Red October

Tactical Studies Rules (TSR) · 1988
260 min12+ yrs2.5/5 complexity6.0 BGG#11.886 BGG1,5 KCouplesStrategy
short answer

How do you play The Hunt for Red October?

The Hunt for Red October depicts "modern" naval combat in the North Atlantic, Soviets vs. Nato. The game contains 8 scenarios that place various combinations of aircraft, surface ships, and submarines at the players' disposal.

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FromRON 115
The Hunt for Red October box art
official art · Tactical Studies Rules (TSR)

The Hunt for Red October depicts "modern" naval combat in the North Atlantic, Soviets vs. Nato.

The game contains 8 scenarios that place various combinations of aircraft, surface ships, and submarines at the players' disposal. The map is broken up into irregular "spaces" containing land, shallow or deep sea. Land spaces may contain airbases and/or ports; sea spaces may contain standing detection patrols (SOSUS, etc).

Pieces are double sided cardboard of 3 different sizes (capital ships/task forces, small ships/submarines, and aircraft) with the back only giving the basic information (a formation of aircraft, a submarine silhouette or a Task Force symbol) to keep the specific information of the unit secret from the opponent. Each unit has a detection rating and an attack rating.

Each side starts each turn with a random number of detection attempts (2+d10 for NATO, 2+d6 for Soviet). Pieces are moved on the board (ships/subs up to 3 spaces, aircraft up to 1, 4, or 8 depending on type). As opposing pieces are moved into the same spaces, detection attempts are spent trying to locate the enemy units in the space (usually d10 <= detection rating). Detected units are turned sideways so both sides can see it. Once units are found combat may be initiated.

Combat is done in two attack phases. Dice are rolled vs. the attack rating of the attacking unit(s) (usually 1 d10 but there are exceptions) and hits are determined and resolved simultaneously. Ships that did not fire in the first phase conduct a second attack phase. Units can be in combat if not detected but upon firing become detected (which means undetected units almost invariably shoot in the second phase). Hits are again determined. 1, 2 or 3 hits (subs, small surface ships, large surface ships) are required to destroy a unit. Aircraft are destroyed only if the hit on them was a rolled 1 or 2. Victory is determined by scenario conditions. There are several optional rules, none of which appear to significantly increase the complexity of the game.

🔬 game anatomy
Complexity2.5 / 5
BGG rating6.0 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
60 min
Players
2
Recommended age
12+ yrs
BGG rank
#11.886

from Trișache · verified

Frequently asked questions

Q1How much does The Hunt for Red October cost?
The Hunt for Red October costs around 115 RON in Romania.
Q2Where can I buy The Hunt for Red October cheapest?
The lowest price for The Hunt for Red October right now is 115 RON at Red Goblin. The Prices tab lists every store currently tracking it.
Q3How do you play The Hunt for Red October?
The Hunt for Red October is a modern warfare game, for 2 players, taking ~60 minutes, featuring area movement. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about The Hunt for Red October — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does The Hunt for Red October support?
The Hunt for Red October is played by 2 players.
Q5How long does a game of The Hunt for Red October take?
A game of The Hunt for Red October takes about 60 minutes. (The first game doesn't count. It never counts.)
Q6What age is The Hunt for Red October for?
The Hunt for Red October is recommended from age 12.
Q7How complex is The Hunt for Red October?
The Hunt for Red October has a BoardGameGeek complexity of 2.5 out of 5.

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