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The Last Days of the Grande Armee: The Four Days of Waterloo

The Last Days of the Grande Armee: The Four Days of Waterloo

OSG (Operational Studies Group) · 1998
2180 min0+ yrs3.1/5 complexity6.6 BGG#15.675 BGG381KidsCouplesStrategy
short answer

How do you play The Last Days of the Grande Armee: The Four Days of Waterloo?

The time is: 1630 hrs., 15 June 1815...The Imperial Guard light cavalry of Lefebvre-Desnottes encountered the Nassau infantry of Bernhard, Duke of Saxe-Weimar.

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The Last Days of the Grande Armee: The Four Days of Waterloo box art
official art · OSG (Operational Studies Group)

The time is: 1630 hrs., 15 June 1815...The Imperial Guard light cavalry of Lefebvre-Desnottes encountered the Nassau infantry of Bernhard, Duke of Saxe-Weimar. The Duke had taken the initiative to move one of his two regiments south from the vital crossroads of Quatre-Bras, in the rolling countryside of Flanders, to delay the lead elements of the French advance.

The French horsemen found the village of Frasnes occupied by a regiment of 1500 Orange-Nassau infantry. The Guard troopers began to ride around the town on both sides, threatening a double envelopment. Observing this, the Nassauers started to withdraw back up the road toward Waterloo.

The Guard Chasseurs Regiment, 1100 men under the command of General Francois Lallemand, pursued them off the road into the woods of Bossu, capturing 15 men. At the same time, the 800 Lancers of the Guard continued straight for Quatre-Bras itself. Their commander, General Colbert de la Chabanais, rode behind with a small escort, into the walled-farm of Genioncourt.

By pre-arranged signal, the 2600 troops of the 2nd Nassau Regiment, who remained in Quatre-Bras, set fire to a beacon and fired their 8 guns, alerting the rest of the Anglo-Allied army further up the road, toward Waterloo. As the Lancers approached the crossroads, the two Nassau regiments in the town and in the woods on their flank kept up a fire of musketry which made it impossible for them to remain in their exposed position on the open road.

Had the Lancers succeeded in hustling the Duke's Nassau troops from Quatre-Bras as they had done in at Frasnes, the battle to be fought there the next day would have been a defensive one for the French. No one suspected that on such decisions hinged the last moments of glory for Napoleon and his Grande Armee.

• Campaign plus Ligny-Quatre Bras and Waterloo scenarios • Based on the Six Days of Glory game system • Introductory game • One 22 x 34" map • 280 two-sided units • Gamers' Choice Awards Best Historical Simulation Game Nominee 2000

GAME SYSTEM: DAYS System = 1,600m/hex, 800-1,000 men/SP, 6 hours/turn.

game anatomy
Complexity3.1 / 5
BGG rating6.6 / 10
Vibe
KidsCouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
180 min
Players
2
Recommended age
0+ yrs
BGG rank
#15.675
from Trișache · verified

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Q3How do you play The Last Days of the Grande Armee: The Four Days of Waterloo?
The Last Days of the Grande Armee: The Four Days of Waterloo is a napoleonic game, for 2 players, taking ~180 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about The Last Days of the Grande Armee: The Four Days of Waterloo — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does The Last Days of the Grande Armee: The Four Days of Waterloo support?
The Last Days of the Grande Armee: The Four Days of Waterloo is played by 2 players.
Q5How long does a game of The Last Days of the Grande Armee: The Four Days of Waterloo take?
A game of The Last Days of the Grande Armee: The Four Days of Waterloo takes about 180 minutes. (The first game doesn't count. It never counts.)
Q6What age is The Last Days of the Grande Armee: The Four Days of Waterloo for?
The Last Days of the Grande Armee: The Four Days of Waterloo is recommended from age 0.
Q7How complex is The Last Days of the Grande Armee: The Four Days of Waterloo?
The Last Days of the Grande Armee: The Four Days of Waterloo has a BoardGameGeek complexity of 3.1 out of 5.
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