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The Lord of the Rings: The Two Towers – Trick-Taking Game

The Lord of the Rings: The Two Towers – Trick-Taking Game

Office Dog · 2026
FromRON 129
Buy at Dragon Games · RON 129
All-time low0% vs 90-day avg
1–420 min10+ yrs2.3/5 complexity8.4 BGG#929 BGG11 KCo-op
⚡ short answer

How do you play The Lord of the Rings: The Two Towers – Trick-Taking Game?

The main objective is entirely cooperative: all players must work together to satisfy the unique winning condition listed on their chosen character cards. Goals range from winning specific quantities of certain suit cards to securing a certain number of tricks before or after specific events. Every single player must achieve their goal by the conclusion of the round for the team to succeed, meaning players must balance personal objectives with supporting their teammates.

To find the best price for The Lord of the Rings: The Two Towers – Trick-Taking Game, howtoplay.ro compares deals from Romanian shops every day.

Watch It Played · The Lord of the Rings: The Two Towers – Trick-Taking Game - How To Play

The Lord of the Rings: The Two Towers – Trick-Taking Game - How To Play

The Lord of the Rings: The Two Towers – Trick-Taking Game - How To Play

Watch It Played· 23 min· published Nov 5, 2025Community
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Read the story card, deal the main deck to players, reveal a lost card, and choose characters and perform mandatory setup exchanges.

The rules, step by step

Setup
To set up a chapter, read the story card and note the required characters, ensuring asterisked characters are chosen and correct player-count sides are used. Distribute player aids and a main deck of cards containing four colored suits, two towers, and orcs. Deal one face-up lost card (ignoring towers), then deal hands to players. The player holding the white tower claims Aragorn and the white token. In clockwise order, remaining players pick characters, ensuring all asterisked ones are taken. Players holding characters with setup actions must immediately perform mandatory card exchanges. Unchosen characters return to the box, and setup tokens are set aside.
Objective
The main objective is entirely cooperative: all players must work together to satisfy the unique winning condition listed on their chosen character cards. Goals range from winning specific quantities of certain suit cards to securing a certain number of tricks before or after specific events. Every single player must achieve their goal by the conclusion of the round for the team to succeed, meaning players must balance personal objectives with supporting their teammates.
On your turn
The round is played over multiple tricks. The lead player plays any valid card face-up to start the trick, establishing the lead suit. Going clockwise, other players must follow suit by playing a card of the same suit if they have one; otherwise, they may play any card. Powerful tower cards can override suit rules and win tricks unless canceled by each other, while orcs cannot win tricks or be used to lead unless forced. The player of the highest-ranked card in the lead suit wins the trick, collects the cards, and leads the next trick.
Scoring
There are no traditional points scored. Instead, success is evaluated entirely by checking whether the personal goal of every active character has been successfully met by the end of the round. Players keep their won tricks face down or reveal specific cards necessary for tracking ongoing goals.
Game end
The chapter ends when all cards from players' hands have been completely played and won into tricks. If every player has successfully completed their character's goal, the players win the chapter and can advance to the next one. If even a single character's goal fails, or if a player is forced to lead a trick using an orc card, the entire team loses the chapter and must reset to try again.
Tips
Communication is vital, though you cannot reveal the exact contents of your hand. Discuss overall strategies, remind others of character goals, and monitor the status of towers and played tricks closely to ensure no teammate is accidentally blocked from achieving their victory condition.
game anatomy
Complexity2.3 / 5
BGG rating8.4 / 10
Vibe
Co-op
Language dependence
Some text — easily memorized
🌐 plays without English
Play time
20 min
Players
1–4
Recommended age
10+ yrs
BGG rank
#929
from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The main objective is entirely cooperative: all players must work together to satisfy the unique winning condition listed on their chosen character cards. Goals range from winning specific quantities of certain suit cards to securing a certain number of tricks before or after specific events. Every single player must achieve their goal by the conclusion of the round for the team to succeed, meaning players must balance personal objectives with supporting their teammates.
Q2How do you set up the game?
To set up a chapter, read the story card and note the required characters, ensuring asterisked characters are chosen and correct player-count sides are used. Distribute player aids and a main deck of cards containing four colored suits, two towers, and orcs. Deal one face-up lost card (ignoring towers), then deal hands to players. The player holding the white tower claims Aragorn and the white token. In clockwise order, remaining players pick characters, ensuring all asterisked ones are taken. Players holding characters with setup actions must immediately perform mandatory card exchanges. Unchosen characters return to the box, and setup tokens are set aside.
Q3How does a turn work?
The round is played over multiple tricks. The lead player plays any valid card face-up to start the trick, establishing the lead suit. Going clockwise, other players must follow suit by playing a card of the same suit if they have one; otherwise, they may play any card. Powerful tower cards can override suit rules and win tricks unless canceled by each other, while orcs cannot win tricks or be used to lead unless forced. The player of the highest-ranked card in the lead suit wins the trick, collects the cards, and leads the next trick.
Q4How is scoring calculated?
There are no traditional points scored. Instead, success is evaluated entirely by checking whether the personal goal of every active character has been successfully met by the end of the round. Players keep their won tricks face down or reveal specific cards necessary for tracking ongoing goals.
Q5When and how does the game end?
The chapter ends when all cards from players' hands have been completely played and won into tricks. If every player has successfully completed their character's goal, the players win the chapter and can advance to the next one. If even a single character's goal fails, or if a player is forced to lead a trick using an orc card, the entire team loses the chapter and must reset to try again.
Q6What tips are there for beginners?
Communication is vital, though you cannot reveal the exact contents of your hand. Discuss overall strategies, remind others of character goals, and monitor the status of towers and played tricks closely to ensure no teammate is accidentally blocked from achieving their victory condition.
Q7How much does The Lord of the Rings: The Two Towers – Trick-Taking Game cost?
The Lord of the Rings: The Two Towers – Trick-Taking Game costs around 129 RON in Romania.
Q8Where can I buy The Lord of the Rings: The Two Towers – Trick-Taking Game cheapest?
The lowest price for The Lord of the Rings: The Two Towers – Trick-Taking Game right now is 129 RON at Dragon Games. The Prices tab lists every store currently tracking it.
Q9How do you play The Lord of the Rings: The Two Towers – Trick-Taking Game?
The Lord of the Rings: The Two Towers – Trick-Taking Game is a adventure game, for 1–4 players, taking ~20 minutes, featuring communication limits. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about The Lord of the Rings: The Two Towers – Trick-Taking Game — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does The Lord of the Rings: The Two Towers – Trick-Taking Game support?
The Lord of the Rings: The Two Towers – Trick-Taking Game is played by 1–4 players.
2 shops

All prices

All-time low0% vs 90-day avgHow we compute this →
2 shops · sorted by priceupdated today
Dragon GamesCHEAPESTEN
The Lord of the Rings: The Two Towers Trick-Taking Game (Limba Engleza)
free over RON 199
RON 129
Dragon GamesEnglish edition
The Lord of the Rings: The Two Towers , Trick-Taking Game (Limba Engleza)
free over RON 199
RON 129
LexShopeasyboxFANbox
The Lord of the Rings: The Two Towers Trick-Taking Game
RON 119
out of stock
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Second-hand · from €15 · 1 listing
🚚 Free shipping over RON 199

Price history

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Price trend over the last 90 days: minimum 80 lei, maximum 139 lei, now 129 lei.

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