The Battle of Corinth: Standoff at the Tennessee, October 3-4, 1862
240m1–2p1981
The game uses the divisional system for American Civil War operations introduced in Hampton Newsome's At all Hazards for a very small and quick simulation of the two-day 2nd Battle of Corinth.
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The game uses the divisional system for American Civil War operations introduced in Hampton Newsome's At all Hazards for a very small and quick simulation of the two-day 2nd Battle of Corinth. Like their real counterparts, units accumulate fatigue and disorder, and stop working long before they are eliminated by combat. Corps and armies are activated by chitpulls, a simple order system (no writing!) captures the delays inherent in 19th century campaigning and the unreliability of individual leaders.
Scale: half mile per hex 3.5 hours per daylight turn (4 daylight, one night turn per day) division level units Individual army and corps commanders
Right now, none of the shops we track sells The Second Battle of Corinth new.
240m1–2p1981
90m2p1999
120m2p2005
180–300m2p2016
90–180m1–2p2022
180m1–2p2010