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The Voyages of Marco Polo

The Voyages of Marco Polo

Hans im Glück · 2015
2–440–100 min12+ yrs3.2/5 complexity7.8 BGG#121 BGG28 KStrategy
short answer

How do you play The Voyages of Marco Polo?

The primary objective of the game is to accumulate the most victory points by the end of five rounds. Players achieve this by establishing a vast network of trading posts across Europe and Asia, fulfilling various public and private contracts, and strategically managing their resources and dice to become the most successful merchant.

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The Voyages of Marco Polo box art
official art · Hans im Glück
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Players receive five dice, nine trading posts, and can hold two contracts, along with silk, gold, pepper, camels, and money.

The rules, step by step

Setup
Each player starts with five dice, nine trading posts, and the capacity to hold two contracts. They also begin with a set of resources including silk, gold, pepper, camels, and money. The game board is set up with various cities and routes, and a market of contracts is laid out for players to acquire.
Objective
The primary objective of the game is to accumulate the most victory points by the end of five rounds. Players achieve this by establishing a vast network of trading posts across Europe and Asia, fulfilling various public and private contracts, and strategically managing their resources and dice to become the most successful merchant.
On your turn
At the start of each round, players roll their five dice. If the total is less than 15, they gain either a camel or a coin for each point under 15. On their turn, a player takes an action on the board by placing dice. Actions include gaining resources, moving their meeple, and placing trading posts in cities. When gaining resources, the lowest value die placed determines the column from which rewards are collected. For blue spaces, later players can stack dice by paying coins equal to the lowest die they place. Moving the meeple is based on the lowest die placed plus any money spent, with an option to pay less to move less. Placing a trading post in a small blue city grants a reward, while in a major city, the first player gains a special tile and an additional dice placement action spot. Placing a trading house in Beijing scores points and makes resources with points available at the end of the game. Contracts can be bought by placing dice in the contract market, with the number of contracts available depending on the die's location.
Scoring
Victory points are awarded from multiple sources. Players earn points by completing public and private contracts, which often require specific resources and travel to certain cities. Placing trading houses in major cities also scores points and can provide end-game resource points. Additionally, certain special tiles and achievements throughout the game contribute to a player's final score. The player with the most points at the end of the game is declared the winner.
Game end
The game concludes after five rounds. At the end of each round, the contract market is cleared and replenished with a new stack of contracts. After the fifth round, final scoring occurs, and the player with the highest total victory points wins. The game emphasizes strategic planning over luck, with mechanisms to compensate for low dice rolls and variable player powers that offer unique advantages.
Tips
The game's dice placement mechanism is well-designed, compensating for low rolls and allowing smart players to make good use of all dice values. The variable player powers are quite impactful, offering unique starting positions and abilities that can significantly alter strategy; for example, Kublai Khan starts in Beijing and must work the board backward. The map design makes travel challenging, requiring careful planning for moves, which often incur substantial costs in money or camels. The black dice introduce a neat sub-system that players must work to acquire and utilize effectively. However, it's easy to make initial missteps that can be hard to recover from due to the high cost of actions and limited resources. The game has limited direct conflict, focusing more on competitive resource acquisition and space occupation rather than direct player attacks.
game anatomy
Complexity3.2 / 5
BGG rating7.8 / 10
Vibe
Strategy
Language dependence
No in-game text needed
🌐 plays without English
Play time
40–100 min
Players
2–4
Recommended age
12+ yrs
BGG rank
#121
from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The primary objective of the game is to accumulate the most victory points by the end of five rounds. Players achieve this by establishing a vast network of trading posts across Europe and Asia, fulfilling various public and private contracts, and strategically managing their resources and dice to become the most successful merchant.
Q2How do you set up the game?
Each player starts with five dice, nine trading posts, and the capacity to hold two contracts. They also begin with a set of resources including silk, gold, pepper, camels, and money. The game board is set up with various cities and routes, and a market of contracts is laid out for players to acquire.
Q3How does a turn work?
At the start of each round, players roll their five dice. If the total is less than 15, they gain either a camel or a coin for each point under 15. On their turn, a player takes an action on the board by placing dice. Actions include gaining resources, moving their meeple, and placing trading posts in cities. When gaining resources, the lowest value die placed determines the column from which rewards are collected. For blue spaces, later players can stack dice by paying coins equal to the lowest die they place. Moving the meeple is based on the lowest die placed plus any money spent, with an option to pay less to move less. Placing a trading post in a small blue city grants a reward, while in a major city, the first player gains a special tile and an additional dice placement action spot. Placing a trading house in Beijing scores points and makes resources with points available at the end of the game. Contracts can be bought by placing dice in the contract market, with the number of contracts available depending on the die's location.
Q4How is scoring calculated?
Victory points are awarded from multiple sources. Players earn points by completing public and private contracts, which often require specific resources and travel to certain cities. Placing trading houses in major cities also scores points and can provide end-game resource points. Additionally, certain special tiles and achievements throughout the game contribute to a player's final score. The player with the most points at the end of the game is declared the winner.
Q5When and how does the game end?
The game concludes after five rounds. At the end of each round, the contract market is cleared and replenished with a new stack of contracts. After the fifth round, final scoring occurs, and the player with the highest total victory points wins. The game emphasizes strategic planning over luck, with mechanisms to compensate for low dice rolls and variable player powers that offer unique advantages.
Q6What tips are there for beginners?
The game's dice placement mechanism is well-designed, compensating for low rolls and allowing smart players to make good use of all dice values. The variable player powers are quite impactful, offering unique starting positions and abilities that can significantly alter strategy; for example, Kublai Khan starts in Beijing and must work the board backward. The map design makes travel challenging, requiring careful planning for moves, which often incur substantial costs in money or camels. The black dice introduce a neat sub-system that players must work to acquire and utilize effectively. However, it's easy to make initial missteps that can be hard to recover from due to the high cost of actions and limited resources. The game has limited direct conflict, focusing more on competitive resource acquisition and space occupation rather than direct player attacks.
Q7How much does The Voyages of Marco Polo cost?
No store is currently tracking The Voyages of Marco Polo. Check the Prices tab — you can set a price alert to be notified when it appears.
Q8Where can I buy The Voyages of Marco Polo cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q9How do you play The Voyages of Marco Polo?
The Voyages of Marco Polo is a dice game, for 2–4 players, taking ~40–100 minutes, featuring contracts. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about The Voyages of Marco Polo — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does The Voyages of Marco Polo support?
The Voyages of Marco Polo is played by 2–4 players.
3 shops

All prices

3 shops · sorted by priceupdated today
Regatul JocurilorGerman first edition, first printingeasyboxCultural voucher
The Voyages of Marco Polo (2015 German Edition)
RON 189
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Checkpoint
The Voyages of Marco Polo
RON 199
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LexShopeasyboxFANbox
The Voyages of Marco Polo
RON 214
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Regatul JocurilorEnglish first edition, first printingeasyboxCultural voucher
The Voyages of Marco Polo (2015 English Edition)
RON 309
Buyout of stock
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