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The World at War

The World at War

Xeno Games · 1990
2–5180 min12+ yrs3.3/5 complexity6.5 BGG#13.298 BGG406Strategy
short answer

How do you play The World at War?

The World at War 1939-1945 was the first unofficial Axis & Allies expansion, published by Xeno Games.

To find the best price for The World at War, howtoplay.ro compares deals from Romanian shops every day.

The World at War box art
official art · Xeno Games

The World at War 1939-1945 was the first unofficial Axis & Allies expansion, published by Xeno Games.

Many of the rule changes found in the later Axis & Allies Revised & Anniversary editions (such as the 2-hit battleships, "1/2 battleship" destroyers, artillery guns) were original innovations in The World at War, first published in 1990 with 238 playing pieces and a new 24"x36" map that added more territories. As an expansion, much of the 1984 edition of Axis & Allies was needed to play this expansion.

The World at War 1939-1945 2nd Edition, published in 1993, balanced some of the gameplay and added some new ideas but retained the same glossy 24"x36" color map and pieces.

The 3rd Edition, published in 1996, continued to improve gameplay balance and added Atomic Bombs to the technology development. After developing A-bomb technology, players spend 6 IPCs to buy one, which must be delivered via a Heavy Bomber (also a required technology). Damage to a land or sea zone by an A-bomb eliminates 20 IPCs worth of enemy units and renders the territory desolate (-5 IPC value, with +1 restoration each turn for two turns), causing devastation to the economy as well as military of an opposing player.

Now in its 4th edition, The World at War includes a hardback map (replacing the poster-paper map of earlier editions), with some minor rule revisions over the 3rd ed, and this is a mature game in it's own right with differences significant enough for any A&A fan to appreciate, beyond all of the "official" editions published in recent years.

There are new unit types, such as Destoyers, Paratroopers, SS Panzers and SS Panzergrenadiers, Russian Guards, Partisans. US Marines, Rangers and Armored Infantry, U-Boat Pens (complete with the plastic figurines and/or special rules).

The rules introduce a variety of simulation fidelity enhancements, such as Banzai and Kamikaze attacks for the Japanese player, a Fall of France rule, Peacetime Production rules for the US and USSR, etc.

Expands:

Axis & Allies

Expanded by:

World At War Expansion
World at War: Update 2005 Pack
game anatomy
Complexity3.3 / 5
BGG rating6.5 / 10
Vibe
Strategy
Language dependence
Moderate text — a crib sheet helps
Play time
180 min
Players
2–5
Recommended age
12+ yrs
BGG rank
#13.298
from Trișache · verified

Frequently asked questions

Q1How much does The World at War cost?
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Q2Where can I buy The World at War cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play The World at War?
The World at War is a economic game, for 2–5 players, taking ~180 minutes, featuring area majority / influence. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about The World at War — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does The World at War support?
The World at War is played by 2–5 players.
Q5How long does a game of The World at War take?
A game of The World at War takes about 180 minutes. (The first game doesn't count. It never counts.)
Q6What age is The World at War for?
The World at War is recommended from age 12.
Q7How complex is The World at War?
The World at War has a BoardGameGeek complexity of 3.3 out of 5.
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