The objective of Thebes is to become the most successful archaeologist by collecting the most victory points. Players achieve this by strategically traveling across Europe to acquire knowledge and equipment, then embarking on archaeological expeditions to excavate sites for valuable artifacts. These artifacts, along with successful exhibitions and specialized knowledge, contribute to their overall fame and prestige, represented by victory points.
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official art · Queen Games
the rules in 60 seconds▶ auto · 1/6
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01
Setup
Place excavation counters, artifacts, and rubble into matching colored pouches; set up the game board with excavation sites and European cities; distribute explorer figures, time stones, chronicles, and excavation permits to players; arrange exhibition cards and overview cards; position time stones on the time panel and explorer figures on Warsaw.
The rules, step by step
Setup
To prepare the game, first sort the excavation counters, artifacts, and rubble into their corresponding colored pouches. The game board is then unfolded, displaying excavation sites on one side and European cities for acquiring knowledge on the other. Each player chooses a color and receives one explorer figure, one time stone, one chronicle in their color, and a set of excavation permits. The 10 exhibition cards are separated from the main deck, shuffled, and the top four are placed on the discard space on the board. The remaining cards are divided into three roughly equal decks. The five large exhibition cards are shuffled into the third deck, and the small exhibition cards into the second. The first deck is stacked on top of the second, and this combined stack is placed next to the board, while the third deck is set aside to be introduced later. Overview cards, showing the distribution of pieces in excavation sacks, are laid next to the board. Time stones are placed on the starting square (square 1) for 2 or 4 players, or on square 16 for 3 players. The black time stone is set to 1901 for 2 or 3 players, or 1902 for 4 players. One artifact with value 1 is removed from each sack and placed on its corresponding excavation area on the board. Finally, each player places their explorer figure on Warsaw, the starting point.
Objective
The objective of Thebes is to become the most successful archaeologist by collecting the most victory points. Players achieve this by strategically traveling across Europe to acquire knowledge and equipment, then embarking on archaeological expeditions to excavate sites for valuable artifacts. These artifacts, along with successful exhibitions and specialized knowledge, contribute to their overall fame and prestige, represented by victory points.
On your turn
Thebes does not follow a strict clockwise turn order. Instead, the player whose time stone is furthest back on the time panel takes the next turn. If multiple players have their time stones on the same square, the player whose stone is on top takes their turn. During a turn, players can choose to acquire one of the four available explorer cards, travel to a city, or conduct an excavation. Acquiring an explorer card requires moving the explorer figure to the city where the card is available, and the time spent on travel (one week per step) plus the time indicated on the card (top right corner) is recorded on the time panel. Excavations require a valid permit and sufficient specialized knowledge for the area. The duration of an excavation is decided by the player using their chronicle, which also determines the number of counters drawn from the excavation pouch. After an action, the card pile is refilled, and the next player whose time stone is furthest back takes their turn.
Scoring
Victory points are accumulated throughout the game and counted at the end. Artifacts collected from excavations contribute points based on their value and type. Successful exhibitions, which require specific sets of artifacts, also award victory points. Specialized knowledge cards provide points for specific excavation areas, with bonus points for the player with the most knowledge in a given area (5 points, or 3 points each in case of a tie). Congress cards, acquired during the game, also contribute victory points at the end, with the number of points increasing with the quantity of congress cards collected. Assistance, tips from locals, and general knowledge cards do not directly count as victory points but aid in acquiring artifacts and knowledge.
Game end
The game concludes when the black time stone reaches the year 1903 and all players have completed their current round. Alternatively, the game also ends if all players have landed on square 52 of the time panel. Once the game ends, all players count their accumulated victory points from artifacts, exhibitions, specialized knowledge, and congress cards. The player with the highest total victory points is declared the most successful archaeologist and wins the game.
Tips
Explorer cards offer various benefits: specialized knowledge cards provide knowledge for specific excavation areas, general knowledge cards can be used for any area (though you cannot use more general than specialized knowledge during a dig), tips from locals give a one-off knowledge bonus and are discarded after use, and assistants permanently contribute knowledge points. Shovel cards work similarly to assistants but allow drawing extra counters during an excavation. Transport cards, like airships, allow free travel but are discarded after use, while cars permanently reduce travel time for journeys of three or more weeks. Congress cards award victory points at the end of the game, with their value increasing with the number of cards collected. When the first deck of cards is used up, the discard pile is mixed with the third deck and becomes the new card stack. If this new stack is also depleted, the discard pile is shuffled and reused. A year ends when the last time stone crosses square 52, advancing the black time stone by one year and making all excavation permits valid again.
🔬 game anatomy
Complexity2.1 / 5
BGG rating7.1 / 10
Vibe
Family
Language dependence
No in-game text needed
🌐 plays without English
Play time
60 min
Players
2–4
Recommended age
8+ yrs
BGG rank
#761
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The objective of Thebes is to become the most successful archaeologist by collecting the most victory points. Players achieve this by strategically traveling across Europe to acquire knowledge and equipment, then embarking on archaeological expeditions to excavate sites for valuable artifacts. These artifacts, along with successful exhibitions and specialized knowledge, contribute to their overall fame and prestige, represented by victory points.
Q2How do you set up the game?
To prepare the game, first sort the excavation counters, artifacts, and rubble into their corresponding colored pouches. The game board is then unfolded, displaying excavation sites on one side and European cities for acquiring knowledge on the other. Each player chooses a color and receives one explorer figure, one time stone, one chronicle in their color, and a set of excavation permits. The 10 exhibition cards are separated from the main deck, shuffled, and the top four are placed on the discard space on the board. The remaining cards are divided into three roughly equal decks. The five large exhibition cards are shuffled into the third deck, and the small exhibition cards into the second. The first deck is stacked on top of the second, and this combined stack is placed next to the board, while the third deck is set aside to be introduced later. Overview cards, showing the distribution of pieces in excavation sacks, are laid next to the board. Time stones are placed on the starting square (square 1) for 2 or 4 players, or on square 16 for 3 players. The black time stone is set to 1901 for 2 or 3 players, or 1902 for 4 players. One artifact with value 1 is removed from each sack and placed on its corresponding excavation area on the board. Finally, each player places their explorer figure on Warsaw, the starting point.
Q3How does a turn work?
Thebes does not follow a strict clockwise turn order. Instead, the player whose time stone is furthest back on the time panel takes the next turn. If multiple players have their time stones on the same square, the player whose stone is on top takes their turn. During a turn, players can choose to acquire one of the four available explorer cards, travel to a city, or conduct an excavation. Acquiring an explorer card requires moving the explorer figure to the city where the card is available, and the time spent on travel (one week per step) plus the time indicated on the card (top right corner) is recorded on the time panel. Excavations require a valid permit and sufficient specialized knowledge for the area. The duration of an excavation is decided by the player using their chronicle, which also determines the number of counters drawn from the excavation pouch. After an action, the card pile is refilled, and the next player whose time stone is furthest back takes their turn.
Q4How is scoring calculated?
Victory points are accumulated throughout the game and counted at the end. Artifacts collected from excavations contribute points based on their value and type. Successful exhibitions, which require specific sets of artifacts, also award victory points. Specialized knowledge cards provide points for specific excavation areas, with bonus points for the player with the most knowledge in a given area (5 points, or 3 points each in case of a tie). Congress cards, acquired during the game, also contribute victory points at the end, with the number of points increasing with the quantity of congress cards collected. Assistance, tips from locals, and general knowledge cards do not directly count as victory points but aid in acquiring artifacts and knowledge.
Q5When and how does the game end?
The game concludes when the black time stone reaches the year 1903 and all players have completed their current round. Alternatively, the game also ends if all players have landed on square 52 of the time panel. Once the game ends, all players count their accumulated victory points from artifacts, exhibitions, specialized knowledge, and congress cards. The player with the highest total victory points is declared the most successful archaeologist and wins the game.
Q6What tips are there for beginners?
Explorer cards offer various benefits: specialized knowledge cards provide knowledge for specific excavation areas, general knowledge cards can be used for any area (though you cannot use more general than specialized knowledge during a dig), tips from locals give a one-off knowledge bonus and are discarded after use, and assistants permanently contribute knowledge points. Shovel cards work similarly to assistants but allow drawing extra counters during an excavation. Transport cards, like airships, allow free travel but are discarded after use, while cars permanently reduce travel time for journeys of three or more weeks. Congress cards award victory points at the end of the game, with their value increasing with the number of cards collected. When the first deck of cards is used up, the discard pile is mixed with the third deck and becomes the new card stack. If this new stack is also depleted, the discard pile is shuffled and reused. A year ends when the last time stone crosses square 52, advancing the black time stone by one year and making all excavation permits valid again.
Q7How much does Thebes cost?
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Q8Where can I buy Thebes cheapest?
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Q9How do you play Thebes?
Thebes is a ancient game, for 2–4 players, taking ~60 minutes, featuring point to point movement. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Thebes — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.