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Third Reich/Great Pacific War Player's Guide

Third Reich/Great Pacific War Player's Guide

Avalanche Press Ltd. · 2004Expansion
2–5360 min12+ yrs3.4/5 complexity7.4 BGG223CouplesStrategy
short answer

How do you play Third Reich/Great Pacific War Player's Guide?

(from Avalanche Press website:) The book comes with 120 die-cut and mounted counters, just like those in the games themselves.

To find the best price for Third Reich/Great Pacific War Player's Guide, howtoplay.ro compares deals from Romanian shops every day.

Third Reich/Great Pacific War Player's Guide box art
official art · Avalanche Press Ltd.

(from Avalanche Press website:)

The book comes with 120 die-cut and mounted counters, just like those in the games themselves.

There are new scenarios covering two very real possibilities that never occurred: a 1936 war between France and the Soviet Union following the Nazi occupation of the Rhineland, and a 1946 war between East and West. Two smaller scenarios concentrate on the Spanish Civil War and the Japanese invasion of China.

And we have variant rules. One set gives Spain and Turkey their own player, who controls both countries but does not have total freedom of action. And then there's the one players have demanded since the day we released John Prados' Third Reich: jet fighters. New jet fighter counters for Germany, Britain, the United States, the Soviet Union, Italy and Japan. Sporting the lovely graphics you've come to expect of the Me262, Gloster Meteor, Nakajima Kikka and more. A set of variant rules now requires that major powers build their jets once the science becomes available, rather than receiving an instant upgrade, and the technology can be captured.

There are new political markers included, allowing Germany to develop advanced submarines, V1 and V2 missiles, and the atomic bomb. The German player has to pay a stiff economic and military price for such science, however. There are V1 and V2 unit counters, too.

Drawing on the tradition of the original edition, we've also added a set of pre-war options players can add to spice up their games: Italian and Polish re-armament, the German Z-Plan, Japanese tank development, a Republican Spain, hard-fighting Austrians, Soviet naval development and more.

The book's centerpiece is a series of strategy articles, analyzing the positions of every player in both the separate games and the combined scenarios. There are also guides to key concepts like economic warfare.

game anatomy
Complexity3.4 / 5
BGG rating7.4 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
360 min
Players
2–5
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Third Reich/Great Pacific War Player's Guide cost?
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Q2Where can I buy Third Reich/Great Pacific War Player's Guide cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Third Reich/Great Pacific War Player's Guide?
Third Reich/Great Pacific War Player's Guide is a expansion for base-game game, for 2–5 players, taking ~360 minutes, featuring hexagon grid. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Third Reich/Great Pacific War Player's Guide — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Third Reich/Great Pacific War Player's Guide support?
Third Reich/Great Pacific War Player's Guide is played by 2–5 players.
Q5How long does a game of Third Reich/Great Pacific War Player's Guide take?
A game of Third Reich/Great Pacific War Player's Guide takes about 360 minutes. (The first game doesn't count. It never counts.)
Q6What age is Third Reich/Great Pacific War Player's Guide for?
Third Reich/Great Pacific War Player's Guide is recommended from age 12.
Q7How complex is Third Reich/Great Pacific War Player's Guide?
Third Reich/Great Pacific War Player's Guide has a BoardGameGeek complexity of 3.4 out of 5.
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