howtoplay.ro
Three Cheers for Master: Phil A. Minion

Three Cheers for Master: Phil A. Minion

Atlas Games · 2015Expansion
2–60 min0+ yrs6.3 BGG11KidsCouples
short answer

How do you play Three Cheers for Master: Phil A. Minion?

A promo card for three cheers for master A new minion giveaway in conventions.

To find the best price for Three Cheers for Master: Phil A. Minion, howtoplay.ro compares deals from Romanian shops every day.

Three Cheers for Master: Phil A. Minion box art
official art · Atlas Games

A promo card for three cheers for master

A new minion giveaway in conventions.

🔬 game anatomy
BGG rating6.3 / 10
Vibe
KidsCouples
Play time
0 min
Players
2–6
Recommended age
0+ yrs

from Trișache · verified

Frequently asked questions

Q1How much does Three Cheers for Master: Phil A. Minion cost?
No store is currently tracking Three Cheers for Master: Phil A. Minion. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Three Cheers for Master: Phil A. Minion cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Three Cheers for Master: Phil A. Minion?
Three Cheers for Master: Phil A. Minion is a card game game, for 2–6 players, taking ~0 minutes. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Three Cheers for Master: Phil A. Minion — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Three Cheers for Master: Phil A. Minion support?
Three Cheers for Master: Phil A. Minion is played by 2–6 players.
Q5How long does a game of Three Cheers for Master: Phil A. Minion take?
A game of Three Cheers for Master: Phil A. Minion takes about 0 minutes. (The first game doesn't count. It never counts.)
Q6What age is Three Cheers for Master: Phil A. Minion for?
Three Cheers for Master: Phil A. Minion is recommended from age 0.
Mechanics & categories

Expansions

Accessories

Games with similar mechanics

How we compute this