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Thunder at the Crossroads: The Battle of Gettysburg

Thunder at the Crossroads: The Battle of Gettysburg

The Gamers · 1988
2–4360 min12+ yrs4.3/5 complexity7.7 BGG#18.020 BGG140CouplesStrategy
short answer

How do you play Thunder at the Crossroads: The Battle of Gettysburg?

From the back of the box : "On the evening of July 1st. 1863, George Gordon Meade mounted his horse for the short ride north to the small Pennsylvania town of Gettysburg.

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Thunder at the Crossroads: The Battle of Gettysburg box art
official art · The Gamers

From the back of the box :

"On the evening of July 1st. 1863, George Gordon Meade mounted his horse for the short ride north to the small Pennsylvania town of Gettysburg. Fighting had broken out early that morning. Meade had shifted the assorted corps of the Army of the Potomac northward to that town. General Reynolds was reported down. Hancock had the field in hand (he hoped) and Meade was now moving his headquarters to that fateful field. In the few days since being thrust into command of the Army of the Potomac, Meade had gained full control and would now direct it toward what was to be its single most important battle.

Turning back R.E. Lee's second invasion of the North, Meade would end the Southern general's significant offensive capabilities. For the North. it was the beginning of the march which would eventually win the war."

Scale Each hex on the game map equals 200 yards of real terrain. Each day-time turn represents 30 minutes, each night turn one hour. The vertical scale between contours is 30 feet. Infantry and cavalry units are brigades, artillery units usually 16 gun battalions. A strength point of infantry or cavalry is 100 men. A gun point of artillery is roughly 3 cannons.[...]

Orders Orders are the heart of the main command system of this game series. Players prepare orders in writing as instructions to the corps (generally) as to what they are to do. An order is not a hex by hex record of movement. It is the actual wording in the same form as the historical orders."

Re-implemented by:

Thunder at the Crossroads: The Battle of Gettysburg, July 1-3, 1863  (Second Edition)
game anatomy
Complexity4.3 / 5
BGG rating7.7 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
360 min
Players
2–4
Recommended age
12+ yrs
BGG rank
#18.020
from Trișache · verified

Frequently asked questions

Q1How much does Thunder at the Crossroads: The Battle of Gettysburg cost?
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Q2Where can I buy Thunder at the Crossroads: The Battle of Gettysburg cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Thunder at the Crossroads: The Battle of Gettysburg?
Thunder at the Crossroads: The Battle of Gettysburg is a american civil war game, for 2–4 players, taking ~360 minutes, featuring hexagon grid. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Thunder at the Crossroads: The Battle of Gettysburg — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Thunder at the Crossroads: The Battle of Gettysburg support?
Thunder at the Crossroads: The Battle of Gettysburg is played by 2–4 players.
Q5How long does a game of Thunder at the Crossroads: The Battle of Gettysburg take?
A game of Thunder at the Crossroads: The Battle of Gettysburg takes about 360 minutes. (The first game doesn't count. It never counts.)
Q6What age is Thunder at the Crossroads: The Battle of Gettysburg for?
Thunder at the Crossroads: The Battle of Gettysburg is recommended from age 12.
Q7How complex is Thunder at the Crossroads: The Battle of Gettysburg?
Thunder at the Crossroads: The Battle of Gettysburg has a BoardGameGeek complexity of 4.3 out of 5.
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