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Thunderbolt: The Ancient World, Vol. III – 218-208 B.C.

Thunderbolt: The Ancient World, Vol. III – 218-208 B.C.

GMT Games
1–22.0/5 complexity8.4 BGG95KidsCouplesStrategy
short answer

How do you play Thunderbolt: The Ancient World, Vol. III – 218-208 B.C.?

Prior to his passing, Richard H. Berg was hard at work completing the third volume in his The Ancient World series, Thunderbolt, covering the titanic 2nd Punic War between Rome and Carthage.

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Thunderbolt: The Ancient World, Vol. III – 218-208 B.C. box art
official art · GMT Games

Prior to his passing, Richard H. Berg was hard at work completing the third volume in his The Ancient World series, Thunderbolt, covering the titanic 2nd Punic War between Rome and Carthage. Mark Herman has teamed up with series developer Alan Ray to finish the game. Thunderbolt brings The Ancient World system to the mammoth 2nd Punic War. The game covers the action in the Western Mediterranean on updated Italy and Africa maps published in the prior two volumes, plus a connecting full-size map of Spain and western Mauretania, the last map design of Richard’s long and illustrious career. The Ancient World system uses a chit pull mechanic to drive the action with the better leaders having more opportunities to act. There are no movement allowances; instead attrition and the ability of a leader to continue to conduct operations govern how forces can move. Battles are straightforward, resolved with a couple of die rolls and an extensive list of modifiers to account for cavalry superiority, elite status, and leadership, as well as numbers of troops. The Battle Results Table features an “Unpredictable Result” which can turn the tables on the best laid battle plan. All the trappings around the decisive moment are there as well: Interception, Avoidance, Coordination, Retreat, Pursuit & Butchery, and after battle effects. Sieges are covered in detail, including rules for attrition, assaults, repair and reduction, treachery, and surrender. And what would a Richard Berg game be without random events—Auguries in this system.

Thunderbolt will feature several smaller scenarios (most playable on a single map) along with the 2nd Punic War grand campaign played on all three maps. The planned scenarios include:

2nd Punic War: The entire 2nd Punic War. Three maps, 16 Game Turns. A wealth of special rules to bring this conflict into sharp focus. Thunderbolt: Hannibal's Invasion of Italy. One map, 3 Game Turns (218-216 BCE). A reappraisal of the scenario from Rise of the Roman Republic. An excellent introductory scenario. Italian Campaign: Hannibal’s campaign in Italy. One map, 16 Game Turns (218-203 BCE) The Spanish Campaign I: The Roman Invasion of Spain. One map, 8 Game Turns (218-211 BCE). The Spanish Campaign II: Scipio Strikes Back. One map, 5 Game Turns (209-205 BCE). The Island Contest: The Carthaginian Invasions of Sicily and Sardinia. Two maps, 5 Game Turns (215-211 BCE) The African Campaign: Scipio Africanus’ Invasion of Africa. One map, 3-4 Game Turns (204-201 BCE) Iberia: Carthage’s Conquest of Spain. One map, ~16 Game Turns (237-220 BCE)

—description from the publisher

🔬 game anatomy
Complexity2.0 / 5
BGG rating8.4 / 10
Vibe
KidsCouplesStrategy
Players
1–2

from Trișache · verified

Frequently asked questions

Q1How much does Thunderbolt: The Ancient World, Vol. III – 218-208 B.C. cost?
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Q3How do you play Thunderbolt: The Ancient World, Vol. III – 218-208 B.C.?
Thunderbolt: The Ancient World, Vol. III – 218-208 B.C. is a ancient game, for 1–2 players, featuring chit-pull system. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Thunderbolt: The Ancient World, Vol. III – 218-208 B.C. — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Thunderbolt: The Ancient World, Vol. III – 218-208 B.C. support?
Thunderbolt: The Ancient World, Vol. III – 218-208 B.C. is played by 1–2 players.
Q5How complex is Thunderbolt: The Ancient World, Vol. III – 218-208 B.C.?
Thunderbolt: The Ancient World, Vol. III – 218-208 B.C. has a BoardGameGeek complexity of 2.0 out of 5.
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