The goal of Ticket to Ride: Europe is to be the player who has accumulated the most points by the end of the game. Points are primarily scored by claiming routes between cities, successfully completing Destination Ticket cards that connect specific cities, having the longest continuous path of routes, and keeping unused Train Stations in reserve.
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FromRON 88· 8 shops
🔥All-time low-59% vs 90-day avg
official art · Days of Wonder
the rules in 60 seconds▶ auto · 1/6
🧩
01
Setup
Each player chooses a set of colored trains and train stations, places their scoring marker on the track, shuffles and deals train cards, separates and deals long and regular destination tickets, and keeps at least two destination tickets secret.
Each player selects a set of 45 colored trains and 3 train stations, placing their scoring marker on the '0' space of the scoring track. The Train Cards are shuffled, and four cards are dealt to each player, with the remaining deck placed near the board. The top five cards are flipped face up to form a draw row; if three or more are Wild Cards, all five are discarded and replaced. The Destination Tickets are separated into long and regular routes. Long routes (blue background) are shuffled, and one is dealt to each player. Regular destination tickets are shuffled, and three are dealt to each player. Players must keep at least two destination tickets (long or regular) and discard any unwanted ones face down into the game box. All players keep their destination tickets secret until the end of the game.
Objective
The goal of Ticket to Ride: Europe is to be the player who has accumulated the most points by the end of the game. Points are primarily scored by claiming routes between cities, successfully completing Destination Ticket cards that connect specific cities, having the longest continuous path of routes, and keeping unused Train Stations in reserve.
On your turn
On your turn, you must perform exactly one of four possible actions: 1. Draw two Train Cards from either the face-up row or the top of the deck. If you draw a face-up Wild Card, it counts as both your draws, and your turn ends. 2. Claim a Route by discarding a set of Train Cards that match both the color and the number of spaces of the desired route, then placing your trains on it. 3. Draw new Destination Ticket cards by taking three from the deck and keeping at least one. 4. Build a Train Station in any city that does not yet have one, by playing one Train Card of any color for the first station, two matching cards for the second, and three matching cards for the third.
Scoring
At the end of the game, points are calculated. Players add points for each route they have claimed based on its length. They also add points for each Destination Ticket card they successfully completed by connecting the two cities on the card. Conversely, points are subtracted for any Destination Ticket cards that were not completed. The player with the longest continuous path of routes receives a bonus of 10 points (the European Express Bonus Card). Finally, players add 4 points for each Train Station they kept in reserve (i.e., did not build). The player with the highest total score wins.
Game end
The game concludes when one player has two or fewer trains remaining in their supply. Once this condition is met, each player, including the one who triggered the end of the game, gets one final turn. After everyone has taken their last turn, the game proceeds to the final scoring phase.
Tips
When claiming routes, Wild Cards can substitute for any color. Be aware that if you pick a face-up Wild Card, you can only draw one card that turn. Grey Routes can be claimed with any set of cards of a single color. In 3- or 4-player games, both double routes between cities are open, but a single player cannot claim both. In a 2-player game, once one route of a double route is claimed, the other is off-limits. Ferries are special Grey Routes identified by locomotive icons, requiring a specific number of locomotive cards plus other matching cards. Tunnel Routes are also special; when attempting to claim one, you lay down your cards, then reveal three additional cards from the deck. For each revealed card that matches the color of the cards you played, you must play an additional matching card (or a locomotive). If you cannot or choose not to, your turn ends, and you take your cards back.
🔬 game anatomy
Complexity1.9 / 5
BGG rating7.5 / 10
Vibe
Family
Language dependence
No in-game text needed
🌐 plays without English
Play time
30–60 min
Players
2–5
Recommended age
8+ yrs
BGG rank
#179
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The goal of Ticket to Ride: Europe is to be the player who has accumulated the most points by the end of the game. Points are primarily scored by claiming routes between cities, successfully completing Destination Ticket cards that connect specific cities, having the longest continuous path of routes, and keeping unused Train Stations in reserve.
Q2How do you set up the game?
Each player selects a set of 45 colored trains and 3 train stations, placing their scoring marker on the '0' space of the scoring track. The Train Cards are shuffled, and four cards are dealt to each player, with the remaining deck placed near the board. The top five cards are flipped face up to form a draw row; if three or more are Wild Cards, all five are discarded and replaced. The Destination Tickets are separated into long and regular routes. Long routes (blue background) are shuffled, and one is dealt to each player. Regular destination tickets are shuffled, and three are dealt to each player. Players must keep at least two destination tickets (long or regular) and discard any unwanted ones face down into the game box. All players keep their destination tickets secret until the end of the game.
Q3How does a turn work?
On your turn, you must perform exactly one of four possible actions: 1. Draw two Train Cards from either the face-up row or the top of the deck. If you draw a face-up Wild Card, it counts as both your draws, and your turn ends. 2. Claim a Route by discarding a set of Train Cards that match both the color and the number of spaces of the desired route, then placing your trains on it. 3. Draw new Destination Ticket cards by taking three from the deck and keeping at least one. 4. Build a Train Station in any city that does not yet have one, by playing one Train Card of any color for the first station, two matching cards for the second, and three matching cards for the third.
Q4How is scoring calculated?
At the end of the game, points are calculated. Players add points for each route they have claimed based on its length. They also add points for each Destination Ticket card they successfully completed by connecting the two cities on the card. Conversely, points are subtracted for any Destination Ticket cards that were not completed. The player with the longest continuous path of routes receives a bonus of 10 points (the European Express Bonus Card). Finally, players add 4 points for each Train Station they kept in reserve (i.e., did not build). The player with the highest total score wins.
Q5When and how does the game end?
The game concludes when one player has two or fewer trains remaining in their supply. Once this condition is met, each player, including the one who triggered the end of the game, gets one final turn. After everyone has taken their last turn, the game proceeds to the final scoring phase.
Q6What tips are there for beginners?
When claiming routes, Wild Cards can substitute for any color. Be aware that if you pick a face-up Wild Card, you can only draw one card that turn. Grey Routes can be claimed with any set of cards of a single color. In 3- or 4-player games, both double routes between cities are open, but a single player cannot claim both. In a 2-player game, once one route of a double route is claimed, the other is off-limits. Ferries are special Grey Routes identified by locomotive icons, requiring a specific number of locomotive cards plus other matching cards. Tunnel Routes are also special; when attempting to claim one, you lay down your cards, then reveal three additional cards from the deck. For each revealed card that matches the color of the cards you played, you must play an additional matching card (or a locomotive). If you cannot or choose not to, your turn ends, and you take your cards back.
Q7How much does Ticket to Ride: Europe cost?
Ticket to Ride: Europe costs between 88 and 508 RON across Romanian stores.
Q8Where can I buy Ticket to Ride: Europe cheapest?
The lowest price for Ticket to Ride: Europe right now is 88 RON at LexShop. The Prices tab lists every store currently tracking it.
Q9How do you play Ticket to Ride: Europe?
Ticket to Ride: Europe is a trains game, for 2–5 players, taking ~30–60 minutes, featuring connections. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Ticket to Ride: Europe — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Ticket to Ride: Europe support?