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Tilly's Very Bad Day: Fast Play Rules for the 30 Years War

Tilly's Very Bad Day: Fast Play Rules for the 30 Years War

(Web published) · 2019
20 min12+ yrs7.5 BGG10CouplesStrategy
short answer

How do you play Tilly's Very Bad Day: Fast Play Rules for the 30 Years War?

Recently Brett Simpson pointed me at a simple set of rules for the English Civil War called Rupert's Very Bad Day: Battle of Marston Moor (1644 AD): Fast Play Rules for Students by Matt Fritz.

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Tilly's Very Bad Day: Fast Play Rules for the 30 Years War box art
official art · (Web published)

Recently Brett Simpson pointed me at a simple set of rules for the English Civil War called Rupert's Very Bad Day: Battle of Marston Moor (1644 AD): Fast Play Rules for Students by Matt Fritz. Rupert's Very Bad Day relies on lots of bases and base removal so isn't very friendly with my big bases and Thirty Years War units with both pike and shot on the same base. But I liked the simplicity, saw considerable potential, and really liked the name. So I immediately began writing a version that would suit my pike and shot for the Thirty Years War which are based on big bases (80mm x 40mm). My initial draft started very close to Matt Fritz's work, and I remain heavily indebted to him, howeverthe rules have evolved quite far from the original. The biggest similarity to the original rules is probably the name although even there "Rupert" became "Tilly". I have introduced more types of stand (light horse, pike+shot, rabble), single stand units (hence pike+shot), a new concept called "resolve" to replace stand removal, morale rules based on resolve, terrain including the option to allow infantry to "defend the hill", distances based on base width, a more complex interplay of shooting and charging to reflect different national and unit attitudes to these combat options, increase purpose for commanders, optional troop quality (superior, ordinary, inferior, rabble) and hence an optional point system, and probably other things. Despite these additions, and the complexity they bring, I think the rules still allow "fast play". Although I've got the Thirty Years War in mind "Tilly's Very Bad Day" should be applicable to the Eighty Years War and English Civil War.

—description from the designer

game anatomy
BGG rating7.5 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
0 min
Players
2
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Tilly's Very Bad Day: Fast Play Rules for the 30 Years War cost?
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Q2Where can I buy Tilly's Very Bad Day: Fast Play Rules for the 30 Years War cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Tilly's Very Bad Day: Fast Play Rules for the 30 Years War?
Tilly's Very Bad Day: Fast Play Rules for the 30 Years War is a book game, for 2 players, taking ~0 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Tilly's Very Bad Day: Fast Play Rules for the 30 Years War — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Tilly's Very Bad Day: Fast Play Rules for the 30 Years War support?
Tilly's Very Bad Day: Fast Play Rules for the 30 Years War is played by 2 players.
Q5How long does a game of Tilly's Very Bad Day: Fast Play Rules for the 30 Years War take?
A game of Tilly's Very Bad Day: Fast Play Rules for the 30 Years War takes about 0 minutes. (The first game doesn't count. It never counts.)
Q6What age is Tilly's Very Bad Day: Fast Play Rules for the 30 Years War for?
Tilly's Very Bad Day: Fast Play Rules for the 30 Years War is recommended from age 12.
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