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Too Many Bones

Too Many Bones

Chip Theory Games · 2017
1–460–120 min12+ yrs3.9/5 complexity8.3 BGG#37 BGG26,2 KCo-opCouplesStrategy
short answer

How do you play Too Many Bones?

The primary objective in Too Many Bones is to strategically defeat a series of enemies and ultimately a boss, progressing through an adventure. For the character Figment, a key aspect of achieving this is through the clever manipulation of time and turn order, using his unique abilities to gain an advantage over opponents.

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Too Many Bones box art
official art · Chip Theory Games
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Place your character's mat, chip, and dice, including the initiative die, on the table, along with the Unbreakable Battle Mat and enemy tokens.

The rules, step by step

Setup
To set up, each player places their character's mat, character chip, and skill dice on the table. The initiative die is placed on the initiative track. The Unbreakable Battle Mat is laid out, and enemy tokens, such as the Bridge Troll and Troll Youngin, are placed on the battle mat and initiative track according to their initial initiative values. Ensure all character-specific components, including the character's reference sheet, are accessible.
Objective
The primary objective in Too Many Bones is to strategically defeat a series of enemies and ultimately a boss, progressing through an adventure. For the character Figment, a key aspect of achieving this is through the clever manipulation of time and turn order, using his unique abilities to gain an advantage over opponents.
On your turn
A turn begins with rolling the initiative die. Figment's innate ability, 'Time Adept,' allows him to re-roll his initiative die and move his position on the initiative track up or down by one space. His 'Time Lord' ability (innate +1) extends this to also moving one ally or enemy. Skill dice like 'Time Jump' allow moving an enemy's initiative die to the top of the track and dealing damage. 'Skism' deals damage to all enemies above Figment on the initiative track. 'Warp' allows increasing or decreasing the round counter. 'Borrowed Time' lets you place exhausted 'Time Skipper' dice into your backup plan. 'Chrono Trigger' deals damage to the weakest enemy at the start of each round, with increased damage if the round number matches the die's value. 'Chrono Buffer' grants buff HP to the weakest gearlock, with increased HP if the round number matches the die's value. 'Chrono Seer' grants bones to the weakest gearlock, with increased bones if the round number matches the die's value. 'Temporal Disorienter' can stun a 1-point enemy, or a 5-point enemy if the round number matches the blue number on the die. 'Temporal Rectifier' heals a gearlock for 1 HP, or 3 HP if the round number matches the blue number. 'Temporal Splitter' places a 'Weaken 1' effect on an enemy, or a 'Disable' effect on a 5-point or less enemy if the round number matches the blue number. 'Phase Ghost' and 'Phase Wraith' summon a phase token to the battle mat, which acts as a dummy for enemies to attack. Consumables like 'Kobold Claw' deal true damage to enemies already taken their turn, and 'Kobold Eye' allows exhausting locked dice to resolve their effects immediately. 'Flash Rewind' can revive a KO'd gearlock or prevent a KO.
Scoring
While specific scoring details are not provided in this segment, the game's progression involves overcoming encounters and defeating enemies. Success in battles and completing objectives contribute to overall progress towards the adventure's goal, rather than a cumulative point score.
Game end
The game concludes upon the successful defeat of the final boss of the chosen adventure, or if all gearlocks are defeated. Figment's unique abilities, particularly his time manipulation, can significantly influence the pace and outcome of the game.
Tips
Figment excels at manipulating the flow of time and turn order. Use his innate ability to adjust his position on the initiative track or re-roll his die for better outcomes. Strategically deploy 'Time Skipper' dice like 'Warp' to control the round counter, which can be crucial for activating powerful effects on other skill dice like 'Chrono Trigger' or 'Chrono Buffer.' Consider using 'Phase Ghost' or 'Phase Wraith' to draw enemy attacks away from your gearlocks, providing valuable distraction. His backup plan, especially 'Be Kind, Rewind,' offers a powerful way to re-roll and re-utilize spent dice, so plan your backup strategy carefully to maximize its impact. In co-op play, Figment's ability to influence allies' turns and provide buffs or healing makes him a strong support character.
🔬 game anatomy
Complexity3.9 / 5
BGG rating8.3 / 10
Vibe
Co-opCouplesStrategy
Language dependence
Extensive text — heavy translation needed
Play time
60–120 min
Players
1–4
Recommended age
12+ yrs
BGG rank
#37

from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The primary objective in Too Many Bones is to strategically defeat a series of enemies and ultimately a boss, progressing through an adventure. For the character Figment, a key aspect of achieving this is through the clever manipulation of time and turn order, using his unique abilities to gain an advantage over opponents.
Q2How do you set up the game?
To set up, each player places their character's mat, character chip, and skill dice on the table. The initiative die is placed on the initiative track. The Unbreakable Battle Mat is laid out, and enemy tokens, such as the Bridge Troll and Troll Youngin, are placed on the battle mat and initiative track according to their initial initiative values. Ensure all character-specific components, including the character's reference sheet, are accessible.
Q3How does a turn work?
A turn begins with rolling the initiative die. Figment's innate ability, 'Time Adept,' allows him to re-roll his initiative die and move his position on the initiative track up or down by one space. His 'Time Lord' ability (innate +1) extends this to also moving one ally or enemy. Skill dice like 'Time Jump' allow moving an enemy's initiative die to the top of the track and dealing damage. 'Skism' deals damage to all enemies above Figment on the initiative track. 'Warp' allows increasing or decreasing the round counter. 'Borrowed Time' lets you place exhausted 'Time Skipper' dice into your backup plan. 'Chrono Trigger' deals damage to the weakest enemy at the start of each round, with increased damage if the round number matches the die's value. 'Chrono Buffer' grants buff HP to the weakest gearlock, with increased HP if the round number matches the die's value. 'Chrono Seer' grants bones to the weakest gearlock, with increased bones if the round number matches the die's value. 'Temporal Disorienter' can stun a 1-point enemy, or a 5-point enemy if the round number matches the blue number on the die. 'Temporal Rectifier' heals a gearlock for 1 HP, or 3 HP if the round number matches the blue number. 'Temporal Splitter' places a 'Weaken 1' effect on an enemy, or a 'Disable' effect on a 5-point or less enemy if the round number matches the blue number. 'Phase Ghost' and 'Phase Wraith' summon a phase token to the battle mat, which acts as a dummy for enemies to attack. Consumables like 'Kobold Claw' deal true damage to enemies already taken their turn, and 'Kobold Eye' allows exhausting locked dice to resolve their effects immediately. 'Flash Rewind' can revive a KO'd gearlock or prevent a KO.
Q4How is scoring calculated?
While specific scoring details are not provided in this segment, the game's progression involves overcoming encounters and defeating enemies. Success in battles and completing objectives contribute to overall progress towards the adventure's goal, rather than a cumulative point score.
Q5When and how does the game end?
The game concludes upon the successful defeat of the final boss of the chosen adventure, or if all gearlocks are defeated. Figment's unique abilities, particularly his time manipulation, can significantly influence the pace and outcome of the game.
Q6What tips are there for beginners?
Figment excels at manipulating the flow of time and turn order. Use his innate ability to adjust his position on the initiative track or re-roll his die for better outcomes. Strategically deploy 'Time Skipper' dice like 'Warp' to control the round counter, which can be crucial for activating powerful effects on other skill dice like 'Chrono Trigger' or 'Chrono Buffer.' Consider using 'Phase Ghost' or 'Phase Wraith' to draw enemy attacks away from your gearlocks, providing valuable distraction. His backup plan, especially 'Be Kind, Rewind,' offers a powerful way to re-roll and re-utilize spent dice, so plan your backup strategy carefully to maximize its impact. In co-op play, Figment's ability to influence allies' turns and provide buffs or healing makes him a strong support character.
Q7How much does Too Many Bones cost?
No store is currently tracking Too Many Bones. Check the Prices tab — you can set a price alert to be notified when it appears.
Q8Where can I buy Too Many Bones cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q9How do you play Too Many Bones?
Too Many Bones is a adventure game, for 1–4 players, taking ~60–120 minutes, featuring cooperative game. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Too Many Bones — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Too Many Bones support?
Too Many Bones is played by 1–4 players.

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Regatul JocurilorEN
Too Many Bones (English Edition)
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RON 699
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