Skip to content
howtoplay.ro
Prices updated today
Trains

Trains

OKAZU Brand · 2012
2–445 min12+ yrs2.4/5 complexity7.1 BGG#821 BGG10,9 K
short answer

How do you play Trains?

The main objective in Trains is to build the most extensive and profitable railway network across Japan. Players compete to connect cities, expand stations, and acquire valuable properties. Success requires a strategic balance of deck-building efficiency, efficient card purchasing, and precise placement of rail cubes on the map to maximize victory points from multiple sources.

To find the best price for Trains, howtoplay.ro compares deals from Romanian shops every day.

Trains box art
official art · OKAZU Brand
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Players pick a color, grab cubes, set up personal decks with train cards, and arrange common and randomized supply cards around the board.

The rules, step by step

Setup
Setting up Trains involves each player choosing a color and taking twenty-one cubes, placing one on the zero space of the victory track. Players assemble a starting deck consisting of seven Normal Train cards, two Lay Rails cards, and one Station Expansion card, shuffling them into a draw pile. The central board is placed in the middle, and thirty white station tokens are set nearby. The common supply cards—including Express Train, Limited Express Train, Lay Rails, Station Expansion, Apartment, Tower, Skyscraper, and Waste—are organized alongside a randomized selection of eight cards chosen from the randomizer deck. Players draw five cards to form their initial hand and determine starting player order.
Objective
The main objective in Trains is to build the most extensive and profitable railway network across Japan. Players compete to connect cities, expand stations, and acquire valuable properties. Success requires a strategic balance of deck-building efficiency, efficient card purchasing, and precise placement of rail cubes on the map to maximize victory points from multiple sources.
On your turn
A player's turn consists of playing action and train cards from their hand to generate money and resources. Money is spent during the turn to buy new cards from the supply or lay rail tokens on the game board. Cards must be played sequentially, and their effects resolved fully before moving to the next action. At the end of the turn, played cards and newly purchased cards go to the discard pile, and a new hand of five cards is drawn from the player's deck.
Scoring
Scoring happens at the end of the game based on several criteria. Cities and remote locations with player rail tokens are evaluated, with points awarded depending on station markers and specific board spaces. Shared city locations provide points to all present players. Additionally, victory point cards purchased during the game—such as Apartments, Towers, and Skyscrapers—add to the final score, while unmanaged waste cards do not deduct points directly but hinder deck efficiency.
Game end
The game concludes immediately after the current player's turn when any of three trigger conditions are met: a player places all of their rail tokens, all white station markers are exhausted from the supply, or any four of the supply card decks (excluding waste) are completely depleted.
Tips
To succeed in Trains, players must carefully manage the introduction of waste cards into their decks, as green cards and purchases generate waste that clogs draws. Balancing the acquisition of victory cards with mobility-enhancing train and rail cards is crucial to maintain a lean, high-performing deck throughout the game.
game anatomy
Complexity2.4 / 5
BGG rating7.1 / 10
Language dependence
Moderate text — a crib sheet helps
Play time
45 min
Players
2–4
Recommended age
12+ yrs
BGG rank
#821
from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The main objective in Trains is to build the most extensive and profitable railway network across Japan. Players compete to connect cities, expand stations, and acquire valuable properties. Success requires a strategic balance of deck-building efficiency, efficient card purchasing, and precise placement of rail cubes on the map to maximize victory points from multiple sources.
Q2How do you set up the game?
Setting up Trains involves each player choosing a color and taking twenty-one cubes, placing one on the zero space of the victory track. Players assemble a starting deck consisting of seven Normal Train cards, two Lay Rails cards, and one Station Expansion card, shuffling them into a draw pile. The central board is placed in the middle, and thirty white station tokens are set nearby. The common supply cards—including Express Train, Limited Express Train, Lay Rails, Station Expansion, Apartment, Tower, Skyscraper, and Waste—are organized alongside a randomized selection of eight cards chosen from the randomizer deck. Players draw five cards to form their initial hand and determine starting player order.
Q3How does a turn work?
A player's turn consists of playing action and train cards from their hand to generate money and resources. Money is spent during the turn to buy new cards from the supply or lay rail tokens on the game board. Cards must be played sequentially, and their effects resolved fully before moving to the next action. At the end of the turn, played cards and newly purchased cards go to the discard pile, and a new hand of five cards is drawn from the player's deck.
Q4How is scoring calculated?
Scoring happens at the end of the game based on several criteria. Cities and remote locations with player rail tokens are evaluated, with points awarded depending on station markers and specific board spaces. Shared city locations provide points to all present players. Additionally, victory point cards purchased during the game—such as Apartments, Towers, and Skyscrapers—add to the final score, while unmanaged waste cards do not deduct points directly but hinder deck efficiency.
Q5When and how does the game end?
The game concludes immediately after the current player's turn when any of three trigger conditions are met: a player places all of their rail tokens, all white station markers are exhausted from the supply, or any four of the supply card decks (excluding waste) are completely depleted.
Q6What tips are there for beginners?
To succeed in Trains, players must carefully manage the introduction of waste cards into their decks, as green cards and purchases generate waste that clogs draws. Balancing the acquisition of victory cards with mobility-enhancing train and rail cards is crucial to maintain a lean, high-performing deck throughout the game.
Q7How much does Trains cost?
No store is currently tracking Trains. Check the Prices tab — you can set a price alert to be notified when it appears.
Q8Where can I buy Trains cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q9How do you play Trains?
Trains is a card game game, for 2–4 players, taking ~45 minutes, featuring deck, bag, and pool building. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Trains — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Trains support?
Trains is played by 2–4 players.
1 shop

All prices

1 shop · sorted by priceupdated today
Regatul JocurilorEnglish second editioneasyboxCultural voucher
Trains (English Second Edition)
RON 329
Buyout of stock
affiliate links · prices include VAT · independent platform, no hidden sponsorships

Currently unavailable in all shops

Price history

See price by edition

Price trend over the last 90 days: minimum 329 lei, maximum 329 lei, now 329 lei.

Mechanics & categories

Expansions

Accessories

Games with similar mechanics

How we compute this