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Unmatched Adventures: Tales to Amaze

Unmatched Adventures: Tales to Amaze

Restoration Games · 2023
1–420–60 min9+ yrs2.3/5 complexity7.9 BGGCo-opCouples
short answer

How do you play Unmatched Adventures: Tales to Amaze?

The primary objective for the players is to cooperatively defeat the villain by reducing its health to zero. Players lose if all heroes and their sidekicks are defeated. Additionally, players lose if the villain achieves its specific objective four times. For the Mothman, this objective is to destroy all four bridges on the board. The Martian Invader has its own unique threat track and objective on the reverse side of the board.

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FromRON 249· 2 shops
Watch It Played · Unmatched Adventures: Tales To Amaze - How To Play
Unmatched Adventures: Tales To Amaze - How To Play

Unmatched Adventures: Tales To Amaze - How To Play

Watch It Played· 20 min· published Oct 9, 2023Community
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Place the game board, set up the chosen villain and their action deck, select and prepare minions and their decks, choose heroes and their components, and create the initiative deck.

The rules, step by step

Setup
To set up, place the double-sided game board in the center of the play area, choosing either the Mothman (easier) or Martian Invader (harder) side. Locate the chosen villain's action deck and health dial, setting the dial to 10 times the number of players (e.g., 20 for two players). Place the threat marker on the first space of the threat track and the villain miniature on its designated starting space. Select a number of minions equal to the number of players, collecting their action decks, health dials (set to 10 each), and any associated tokens (acid for The Blob, web for Tarantula). Place minion tokens on empty spaces adjacent to the villain. Each player chooses a hero, setting up their components (miniatures, sidekicks, health dials, action decks) according to standard Unmatched rules. Collect player order markers and corresponding initiative cards, along with initiative cards for the villain and selected minions. Shuffle these into a face-down initiative deck.
Objective
The primary objective for the players is to cooperatively defeat the villain by reducing its health to zero. Players lose if all heroes and their sidekicks are defeated. Additionally, players lose if the villain achieves its specific objective four times. For the Mothman, this objective is to destroy all four bridges on the board. The Martian Invader has its own unique threat track and objective on the reverse side of the board.
On your turn
The game is played over a series of rounds, each broken into several turns. At the start of each turn, the top card of the initiative deck is flipped, revealing whose turn it is (a specific player, the villain, or a minion). 'Right Now' effects on the revealed initiative card are resolved immediately. After the current entity's turn is completed, the next initiative card is flipped and resolved, continuing this process until all initiative cards for the round have been revealed and their turns completed. At the end of the round, any 'End of Round' effects printed on the revealed initiative cards are resolved, starting from the leftmost card in the row.
Scoring
Unmatched Adventures: Tales to Amaze is a fully cooperative game, meaning there is no individual or competitive scoring. Players collectively work towards a common goal. The game's outcome is determined by whether the players successfully defeat the villain or if the conditions for player loss are met. Success is shared, and failure is shared.
Game end
The game concludes immediately under specific conditions. Players achieve victory if they successfully reduce the villain's health to zero. Conversely, players lose if all heroes and their associated sidekicks are defeated. Players also lose if the villain successfully achieves its unique objective four times (e.g., the Mothman destroying all four bridges). Rounds continue until one of these win or loss conditions is met.
Tips
Players are encouraged to communicate and strategize openly, even playing with their hands face up if desired. When an enemy is targeted by an effect that would reveal or allow examination of cards from its hand, instead look at the top card of its deck. If an effect forces an enemy to discard, cards are taken from the top of its deck. Each enemy's action deck contains a 'Deception' card; whenever this card is put into the enemy's discard pile for any reason, the entire discard pile (including the Deception card) is immediately shuffled back into its deck. Effects that target heroes or sidekicks never affect villains or minions, but effects targeting 'fighters' can affect enemies. If an effect would place an acid or web token and none are available in the supply, ignore that part of the effect. Enemy pieces are immune to acid and web effects. Bridge effects are activated by discarding a card during a maneuver action, but resolving the bridge's effect is optional. Only one bridge effect can be activated per action. If the threat marker reaches the end of its track, the villain achieves an objective, and the marker resets to the first space.
🔬 game anatomy
Complexity2.3 / 5
BGG rating7.9 / 10
Vibe
Co-opCouples
Language dependence
Extensive text — heavy translation needed
Play time
20–60 min
Players
1–4
Recommended age
9+ yrs

from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The primary objective for the players is to cooperatively defeat the villain by reducing its health to zero. Players lose if all heroes and their sidekicks are defeated. Additionally, players lose if the villain achieves its specific objective four times. For the Mothman, this objective is to destroy all four bridges on the board. The Martian Invader has its own unique threat track and objective on the reverse side of the board.
Q2How do you set up the game?
To set up, place the double-sided game board in the center of the play area, choosing either the Mothman (easier) or Martian Invader (harder) side. Locate the chosen villain's action deck and health dial, setting the dial to 10 times the number of players (e.g., 20 for two players). Place the threat marker on the first space of the threat track and the villain miniature on its designated starting space. Select a number of minions equal to the number of players, collecting their action decks, health dials (set to 10 each), and any associated tokens (acid for The Blob, web for Tarantula). Place minion tokens on empty spaces adjacent to the villain. Each player chooses a hero, setting up their components (miniatures, sidekicks, health dials, action decks) according to standard Unmatched rules. Collect player order markers and corresponding initiative cards, along with initiative cards for the villain and selected minions. Shuffle these into a face-down initiative deck.
Q3How does a turn work?
The game is played over a series of rounds, each broken into several turns. At the start of each turn, the top card of the initiative deck is flipped, revealing whose turn it is (a specific player, the villain, or a minion). 'Right Now' effects on the revealed initiative card are resolved immediately. After the current entity's turn is completed, the next initiative card is flipped and resolved, continuing this process until all initiative cards for the round have been revealed and their turns completed. At the end of the round, any 'End of Round' effects printed on the revealed initiative cards are resolved, starting from the leftmost card in the row.
Q4How is scoring calculated?
Unmatched Adventures: Tales to Amaze is a fully cooperative game, meaning there is no individual or competitive scoring. Players collectively work towards a common goal. The game's outcome is determined by whether the players successfully defeat the villain or if the conditions for player loss are met. Success is shared, and failure is shared.
Q5When and how does the game end?
The game concludes immediately under specific conditions. Players achieve victory if they successfully reduce the villain's health to zero. Conversely, players lose if all heroes and their associated sidekicks are defeated. Players also lose if the villain successfully achieves its unique objective four times (e.g., the Mothman destroying all four bridges). Rounds continue until one of these win or loss conditions is met.
Q6What tips are there for beginners?
Players are encouraged to communicate and strategize openly, even playing with their hands face up if desired. When an enemy is targeted by an effect that would reveal or allow examination of cards from its hand, instead look at the top card of its deck. If an effect forces an enemy to discard, cards are taken from the top of its deck. Each enemy's action deck contains a 'Deception' card; whenever this card is put into the enemy's discard pile for any reason, the entire discard pile (including the Deception card) is immediately shuffled back into its deck. Effects that target heroes or sidekicks never affect villains or minions, but effects targeting 'fighters' can affect enemies. If an effect would place an acid or web token and none are available in the supply, ignore that part of the effect. Enemy pieces are immune to acid and web effects. Bridge effects are activated by discarding a card during a maneuver action, but resolving the bridge's effect is optional. Only one bridge effect can be activated per action. If the threat marker reaches the end of its track, the villain achieves an objective, and the marker resets to the first space.
Q7How much does Unmatched Adventures: Tales to Amaze cost?
Unmatched Adventures: Tales to Amaze costs between 249 and 260 RON across Romanian stores.
Q8Where can I buy Unmatched Adventures: Tales to Amaze cheapest?
The lowest price for Unmatched Adventures: Tales to Amaze right now is 249 RON at ozone.ro. The Prices tab lists every store currently tracking it.
Q9How do you play Unmatched Adventures: Tales to Amaze?
Unmatched Adventures: Tales to Amaze is a card game game, for 1–4 players, taking ~20–60 minutes, featuring action points. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Unmatched Adventures: Tales to Amaze — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Unmatched Adventures: Tales to Amaze support?
Unmatched Adventures: Tales to Amaze is played by 1–4 players.

💰 4 shops

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ozone.roCHEAPEST
Joc de societate Unmatched Adventures: Tales to Amaze Familia
RON 249
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Checkpoint
Unmatched Adventures: Tales to Amaze
RON 260
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Dragon GamesKickstarter (EN)
Unmatched Adventures: Tales to Amaze (Limba Engleza)
last known price
RON 249
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Regatul JocurilorKickstarter (EN)
Unmatched Adventures: Tales to Amaze (Kickstarter English Edition)
last known price
RON 299
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Second-hand · from €32 · 2 listings · 33% below avg new price
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