Wallis's Complete Voyage Round the World
0m0p1796
A double hemisphere map of the world overlaid with a point-to-point track. Players start at Portsmouth (1) and roll an eight-sided teetotum (dice were heavily taxed in Britain at the time) to move along the track, trying to get to London (100).
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A double hemisphere map of the world overlaid with a point-to-point track. Players start at Portsmouth (#1) and roll an eight-sided teetotum (dice were heavily taxed in Britain at the time) to move along the track, trying to get to London (#100). Each space has a description to help the player learn about the place he is visiting, and some have favourable or unfavourable effects. e.g. #62. Hudson's Bay - the English have several forts. Stay one turn and trade with the natives for beaver and other rich skins and fur." Like the Game of Goose, there is a 'death' space (Magellan Straights #89) where "the traveller is shipwrecked and loses his chance of the game". The game was published until at least 1802.
Right now, none of the shops we track sells Wallis's complete Voyage Round the World: a new geographical pastime new.
0m0p1796
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1787
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