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Warhammer: Invasion – Tooth and Claw

Warhammer: Invasion – Tooth and Claw

Edge Entertainment · 2009Expansion
260 min12+ yrs2.5/5 complexity7.4 BGG1,3 KCouples
short answer

How do you play Warhammer: Invasion – Tooth and Claw?

The first battle pack, The Skavenblight Threat, saw the emergence of the diseased and squabbling Skaven. The second battle pack, The Path of the Zealot, brought new forces for the Skaven and the witch hunters.

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Warhammer: Invasion – Tooth and Claw box art
official art · Edge Entertainment

The first battle pack, The Skavenblight Threat, saw the emergence of the diseased and squabbling Skaven. The second battle pack, The Path of the Zealot, brought new forces for the Skaven and the witch hunters. Now, new heroes are rising to do battle with the growing rat menace.

The might of Gurni Thorgrimson and Ugrok Beardburna explode on the scene. Gurni gets more deadly with each attachment he is given. Ugrok takes the berserk ability to a new level, gaining a point of power for each damage on him. Empire Reiksguard Swordsmen are a powerful ally with their Counterstrike capabilities, and Dark Elf Cold One Chariots get bigger with each development put into play. Chaos and High Elves each gain new units to lay waste to their foes.

The Skaven will not give up the gains they have acquired and are bringing to bear the power and ferocity of the Rat Ogres and Gutter Runners. Rat Ogres can allow you to get more out of your Skaven units, and the terrifying Clan Moulder Elite Rat Ogres are solid walls of muscle that can overwhelm many a foe.

Empires rise and fall, and they require development and support if they are to last. The Scout Camp can provide you new options, and the Anvil of Doom assists the forces of Order by improving the quality of their weapons and armour. Each side will be forced to employ new tactics in an ever-shifting tide of battle and kingdom-building. Mob Up lets the Orcs see the fruits of their fighting, without that annoying Order ability to cancel damage getting in the way. Grasping Darkness gives the Dark Elves control of a unit with low power, if but for an instant. Lastly, Reap What’s Sown gives vast power to those who build up their lands.

War has arrived. Blood has been shed. Many lives on both sides have been lost. New power is coming. Are you strong enough to finish the fight?

🔬 game anatomy
Complexity2.5 / 5
BGG rating7.4 / 10
Vibe
Couples
Language dependence
Extensive text — heavy translation needed
Play time
60 min
Players
2
Recommended age
12+ yrs

from Trișache · verified

Frequently asked questions

Q1How much does Warhammer: Invasion – Tooth and Claw cost?
No store is currently tracking Warhammer: Invasion – Tooth and Claw. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Warhammer: Invasion – Tooth and Claw cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Warhammer: Invasion – Tooth and Claw?
Warhammer: Invasion – Tooth and Claw is a card game game, for 2 players, taking ~60 minutes, featuring hand management. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Warhammer: Invasion – Tooth and Claw — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Warhammer: Invasion – Tooth and Claw support?
Warhammer: Invasion – Tooth and Claw is played by 2 players.
Q5How long does a game of Warhammer: Invasion – Tooth and Claw take?
A game of Warhammer: Invasion – Tooth and Claw takes about 60 minutes. (The first game doesn't count. It never counts.)
Q6What age is Warhammer: Invasion – Tooth and Claw for?
Warhammer: Invasion – Tooth and Claw is recommended from age 12.
Q7How complex is Warhammer: Invasion – Tooth and Claw?
Warhammer: Invasion – Tooth and Claw has a BoardGameGeek complexity of 2.5 out of 5.
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