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Warship Commander 1967-1997: Present Day Tactical Naval Combat Revised and Updated

Warship Commander 1967-1997: Present Day Tactical Naval Combat Revised and Updated

Enola Games · 1979
2–12180 min12+ yrs4.3/5 complexity7.1 BGG60Strategy
short answer

How do you play Warship Commander 1967-1997: Present Day Tactical Naval Combat Revised and Updated?

Sub-titled: "Present Day Tactical Naval Combat". Beginning with an excellent introduction about the evolution of 'Ships' from the "Post WW-2" era up until the 'present'-(circa 1979), and with some possible 'future' contingents.

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Warship Commander 1967-1997: Present Day Tactical Naval Combat Revised and Updated box art
official art · Enola Games

Sub-titled: "Present Day Tactical Naval Combat". Beginning with an excellent introduction about the evolution of 'Ships' from the "Post WW-2" era up until the 'present'-(circa 1979), and with some possible 'future' contingents. This is a set of RULES for use in conjunction with "Modern Naval Miniatures"(or 'counters') up to a scale of '1/1200th'-although others can be adapted for use as well. This is slightly larger than the norm-('11'&-3/4 by '8'&-1/2) sized "Rulebook" compilation, of 70-pages in length, with a 'slick'-cover for the contents. There is a 'section' which details just what will be required to enable any "playings" for this. Interspersed within the "Rules" are some "Tables" for comparison & explanations, with 'examples' also being shown. From page '42' and on, there are various "Charts", "Tables", the "Tactical Data Display"-sheet 'example' provided, the 'Bibliography', "Designer's Notes", with the "Table of Contents" on the last back '2'-pages for this. The scale given is '1'-vessel per 'mini' OR "counter", '2'-minutes per Turn, '1'-inch = 2,000 yds(m)-can also be scaled where more room is permitted.

🔬 game anatomy
Complexity4.3 / 5
BGG rating7.1 / 10
Vibe
Strategy
Play time
180 min
Players
2–12
Recommended age
12+ yrs

from Trișache · verified

Frequently asked questions

Q1How much does Warship Commander 1967-1997: Present Day Tactical Naval Combat Revised and Updated cost?
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Q2Where can I buy Warship Commander 1967-1997: Present Day Tactical Naval Combat Revised and Updated cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Warship Commander 1967-1997: Present Day Tactical Naval Combat Revised and Updated?
Warship Commander 1967-1997: Present Day Tactical Naval Combat Revised and Updated is a dice game, for 2–12 players, taking ~180 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Warship Commander 1967-1997: Present Day Tactical Naval Combat Revised and Updated — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Warship Commander 1967-1997: Present Day Tactical Naval Combat Revised and Updated support?
Warship Commander 1967-1997: Present Day Tactical Naval Combat Revised and Updated is played by 2–12 players.
Q5How long does a game of Warship Commander 1967-1997: Present Day Tactical Naval Combat Revised and Updated take?
A game of Warship Commander 1967-1997: Present Day Tactical Naval Combat Revised and Updated takes about 180 minutes. (The first game doesn't count. It never counts.)
Q6What age is Warship Commander 1967-1997: Present Day Tactical Naval Combat Revised and Updated for?
Warship Commander 1967-1997: Present Day Tactical Naval Combat Revised and Updated is recommended from age 12.
Q7How complex is Warship Commander 1967-1997: Present Day Tactical Naval Combat Revised and Updated?
Warship Commander 1967-1997: Present Day Tactical Naval Combat Revised and Updated has a BoardGameGeek complexity of 4.3 out of 5.
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