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West of Alamein: ASL Module 5

West of Alamein: ASL Module 5

The Avalon Hill Game Co · 1988Expansion
2120 min12+ yrs4.5/5 complexity8.1 BGG1,7 KCouplesStrategy
short answer

How do you play West of Alamein: ASL Module 5?

This is WEST OF ALAMEIN the long-awaited British addition to the ASL system. As the title implies, it focuses on battles between the British 8th Army and Deutsches Afrika Korps in the North African desert in 1941-43.

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West of Alamein: ASL Module 5 box art
official art · The Avalon Hill Game Co

This is WEST OF ALAMEIN the long-awaited British addition to the ASL system. As the title implies, it focuses on battles between the British 8th Army and Deutsches Afrika Korps in the North African desert in 1941-43.

WEST OF ALAMEIN contains the entire British order of battle, including all U.S. Lend-Lease vehicles, ordnance and support weapons, thus enabling you to command every major vehicle, gun and troop type used by British and/or Commonwealth forces in every theater throughout the war.

Also contained herein is Chapter F of the ASL rules, which covers the terrain types encountered in the desert and other arid regions: scrub, wadis, hillocks, escarpments, soft sand, dunes, deirs and hammada. Chapter F also provides rules for the special climatic conditions that were so much a part of desert combat, such as dust, heat haze and sun blindness.

Of the five mounted mapboards in WEST OF ALAMEIN, four (#s 26-29) depict flat open desert, with the dominant terrain features on separate, moveable overlays so as to maximize flexibility. The fifth board (#25) represents a rugged hill mass as is found in Tunisia, and can be converted to a large escarpment by means of an overlay specially designed for this purpose.

A Design-Your-Own system for the random selection and placement of overlays is also provided, which in combination with the vehicle and weapon point values, historical notes and DYO charts, will provide an endless variety of situations for those who enjoy creating their own scenarios. And as if all this weren’t enough, simple rules have been included to enable the desert boards and overlays to represent the steppes of the Ukraine, providing added flexibility for these components. Of the eight scenarios enclosed, four can be played using the ASL rules and BEYOND VALOR; the other four also require rules, counters and/or a board from YANKS. No other boards or modules are needed.

WEST OF ALAMEIN is not a complete game. Ownership of ASL and BEYOND VALOR is required as is YANKS for four scenarios.

CONTENTS:

5 8" x 22 " mounted Mapboards [25-29]
520 1/2 " Counters laminated on both sides [the back of the box wrote 560 by mistake]
704 5/8" Counters laminated on both sides
8 ASL Scenarios [35-42]
1 Pad of Terrain Overlays [D1-D6, H1-H6, S1-S8, SD1-SD8, W1-W4, X1-X5]
1 7" x 22" Escarpment Overlay (Numbered E1)
1 ASL Chapter F

Scenario List:

ASL 35 Blazin' Chariots
ASL 36 Rachi Ridge
ASL 37 Khamsin
ASL 38 Escape from Derna
ASL 39 Turning the Tables
ASL 40 Fort McGregor
ASL 41 A Bridgehead too Wet
ASL 42 Point of No Return

(from the back of the box and BGG user)

game anatomy
Complexity4.5 / 5
BGG rating8.1 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
120 min
Players
2
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does West of Alamein: ASL Module 5 cost?
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Q2Where can I buy West of Alamein: ASL Module 5 cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play West of Alamein: ASL Module 5?
West of Alamein: ASL Module 5 is a expansion for base-game game, for 2 players, taking ~120 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about West of Alamein: ASL Module 5 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does West of Alamein: ASL Module 5 support?
West of Alamein: ASL Module 5 is played by 2 players.
Q5How long does a game of West of Alamein: ASL Module 5 take?
A game of West of Alamein: ASL Module 5 takes about 120 minutes. (The first game doesn't count. It never counts.)
Q6What age is West of Alamein: ASL Module 5 for?
West of Alamein: ASL Module 5 is recommended from age 12.
Q7How complex is West of Alamein: ASL Module 5?
West of Alamein: ASL Module 5 has a BoardGameGeek complexity of 4.5 out of 5.
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