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World At War 85: We Shall Hold

World At War 85: We Shall Hold

Lock 'n Load Publishing, LLC.
1–260–120 min14+ yrs1CouplesStrategy
short answer

How do you play World At War 85: We Shall Hold?

We Shall Hold is the third volume in the World At War 85 series of games depicting fast and furious platoon-level combat.

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World At War 85: We Shall Hold box art
official art · Lock 'n Load Publishing, LLC.

We Shall Hold is the third volume in the World At War 85 series of games depicting fast and furious platoon-level combat. The game series is set in 1985, in an alternate history of World War III, when the Warsaw Pact armies storm across the border of East Germany in a powerful attempt to seize West Germany and the whole of Free Europe.

Covering even more battles on the North German Plain as well as parts of southern West Germany, We Shall Hold includes playing pieces for NATO nationalities forward-deployed toward the border between East and West Germany, or in the second line in southern Germany. NATO units are included representing the Belgian, Dutch, Canadian, and West German armies. Opposing them are units of two of the nations of the Warsaw PACT: the East Germans and the Soviet juggernaut, both deploying vast numbers of tanks and infantry in an attempt to overwhelm NATO’s lines. Fight hypothetical battles using the stalwart Leopard-C1s and Scimitars of the 4th Canadian Mechanized Brigade Group. Deploy and maneuver Leopard-1s, Scimitars, and Milan-2 armed Jeeps of the Belgian Army. Fiercely defend against hordes of Warsaw PACT armor on the North German Plain using the deadly Leopard-2s of the Dutch Army. Assault the line with long-ranged East Germans T-72 tanks, supported by BMP-2 infantry fighting vehicles, armed with deadly Spandrel anti-tank guided missiles. Mass your Soviet attacking forces for a breakthrough using T-80 main battle tanks, more BMP-2s, Engineers for assault, and self-propelled 120mm mortars.

The World At War 85 system features a unique combat system that involves die rolls by both attacking units and defending units. Die rolls are compared and hits are applied quickly, as all the information you need to fight your units is on the counters. No combat results table is necessary. Initiative, random formation activation and turn length; direct, indirect, opportunity and anti-aircraft fire; fire and movement, assault, and close air support; all are integrated into a fast, easy to play system.

—description from the publisher

🔬 game anatomy
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
60–120 min
Players
1–2
Recommended age
14+ yrs

from Trișache · verified

Frequently asked questions

Q1How much does World At War 85: We Shall Hold cost?
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Q2Where can I buy World At War 85: We Shall Hold cheapest?
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Q3How do you play World At War 85: We Shall Hold?
World At War 85: We Shall Hold is a modern warfare game, for 1–2 players, taking ~60–120 minutes, featuring chit-pull system. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about World At War 85: We Shall Hold — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does World At War 85: We Shall Hold support?
World At War 85: We Shall Hold is played by 1–2 players.
Q5How long does a game of World At War 85: We Shall Hold take?
A game of World At War 85: We Shall Hold takes about 60–120 minutes. (The first game doesn't count. It never counts.)
Q6What age is World At War 85: We Shall Hold for?
World At War 85: We Shall Hold is recommended from age 14.
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