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Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942

Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942

GMT Games · 2001
2–1060 min12+ yrs2.3/5 complexity7.0 BGG#4.929 BGG1,4 KCouplesStrategy
short answer

How do you play Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942?

(from the GMT Website:) Volume III in the Down in Flames card game series moves to the Pacific Theatre of Operations in WWII. Players will recreate the first six months of furious aerial combat between the might of Imperial Japan and the surprised forces of the United Kingdom and the United States.

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Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942 box art
official art · GMT Games

(from the GMT Website:)

Volume III in the Down in Flames card game series moves to the Pacific Theatre of Operations in WWII. Players will recreate the first six months of furious aerial combat between the might of Imperial Japan and the surprised forces of the United Kingdom and the United States.

Zero! includes the important early-war fighters and bomber of the Imperial Japanese Navy and Army, Royal Air Force, United States Navy, United States Army Air Force, and the American Volunteer Group (the famous Flying Tigers). Fly the fearsome A6M2 Zero against the F4F Wildcat, Hawker Hurricane IIb, Curtiss P-40B and E Tomahawks, and the ill-fated Brewster Buffalo. As a pilot with the Japanese Army, take Ki-27 Nates and Ki-43 Oscars to the skies against the Allies over Malaya and Burma. Match your skills with American aces Wagner, Thach, McCuskey or their semi-mercenary countrymen of the AVG, Hill and Newkirk. The Japanese can counter with Sakai, Anabuki, Kato, and more.

As with the previous games in the series, Zero! includes the Campaigns covering the major aerial events of the December 1941 to June 1942 period. Each consists of multiple missions aimed at a variety of targets, for which you must wisely allocate your resources of men and material. New to Zero! are Carrier Campaigns, which give players some control over the carrier groups their naval squadrons fly from. Do you go all out for a decisive strike or hold your fighters back and let the enemy overextend himself? Campaigns included in this volume are: Pearl Harbor (solitaire), the Philippines, Malaya, Burma, Coral Sea, and Midway.

Both Down in Flames veterans and newcomers to the series will enjoy this latest volume. All the components needed to play are included - ownership of the first two volumes is not necessary, but the three games are completely compatible. Beautiful, newly-designed, full-color action cards drive gameplay, while cards representing the major aircraft of the period and counters of the famous aces allow players to explore a wide range of scenarios. Besides the new Carrier Campaigns, historically significant missions have been added to the standard campaigns and the rules have been updated and expanded.

Are you ready to relive history? Can you sweep the skies in the cockpit of the Zero, delaying or even stopping the appearance of American industrial might? Or will the Allies, in their outdated machines, halt the Japanese onslaught much earlier?

CONTENTS:

 88 full-color, die-cut counters.
 150 full-color Playing Cards
 6 Campaign Map Displays
 One Bombing Display
 One Resource Sheet
 One 16-page Rulebook
 One 20-page Campaign Booklet
 8 Target Displays
 Three Campaign Logs 

Designed by Dan Verssen Developed by Mike Lemick

game anatomy
Complexity2.3 / 5
BGG rating7.0 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
60 min
Players
2–10
Recommended age
12+ yrs
BGG rank
#4.929
from Trișache · verified

Frequently asked questions

Q1How much does Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942 cost?
No store is currently tracking Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942 cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942?
Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942 is a aviation / flight game, for 2–10 players, taking ~60 minutes, featuring campaign / battle card driven. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942 support?
Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942 is played by 2–10 players.
Q5How long does a game of Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942 take?
A game of Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942 takes about 60 minutes. (The first game doesn't count. It never counts.)
Q6What age is Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942 for?
Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942 is recommended from age 12.
Q7How complex is Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942?
Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942 has a BoardGameGeek complexity of 2.3 out of 5.

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