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Zicke & Zacke: Ran an die Federn

Zicke & Zacke: Ran an die Federn

Gigamic · 2013
2–420 min5+ yrs1.0/5 complexity6.1 BGG49KidsCo-op
short answer

How do you play Zicke & Zacke: Ran an die Federn?

It's eggactly high noon, and the chickens Zicke and Zacke have started a feather-trimming duel. Starting rump to rump, they flutter in opposite directions, but since they're running around the chicken yard in a circle, they will meet soon enough with loud clucking.

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Zicke & Zacke: Ran an die Federn box art
official art · Gigamic

It's eggactly high noon, and the chickens Zicke and Zacke have started a feather-trimming duel. Starting rump to rump, they flutter in opposite directions, but since they're running around the chicken yard in a circle, they will meet soon enough with loud clucking. Whoever manages to jump over the other adorns herself with a new tail feather — but the more the young chickens puff up their feathers, the slower they strut around. And the worms, who are skillful enough to flee time and again, also make for lots of stops during the race.

In the end, only the chicken that pays attention to closing her memory gaps will fill her rump with feathers and win by a beak.

In Zicke & Zacke: Ran an die Federn, thirteen face-up tiles lay in a circle around 13 face-down "yard tiles" that have the same pictures on them. Two players (or two teams) take turns moving the two chickens; each chicken needs to move to the space where a worm awaits, the worm being as many spaces ahead as the number of feathers not on the chicken. The player reveals a yard tile, and if it matches the space where his chicken's worm stands, he moves to that tile, then advances the worm the appropriate number of spaces, then tries to reveal that tile; if he reveals the wrong yard tile, his turn ends. If he manages to jump over the other chicken on his turn, his chicken gains a feather, but each feather slows a chicken down, making it harder to zoom around the chicken yard.

The player or team whose chicken gains four feathers first wins.

🔬 game anatomy
Complexity1.0 / 5
BGG rating6.1 / 10
Vibe
KidsCo-op
Play time
20 min
Players
2–4
Recommended age
5+ yrs

from Trișache · verified

Frequently asked questions

Q1How much does Zicke & Zacke: Ran an die Federn cost?
No store is currently tracking Zicke & Zacke: Ran an die Federn. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Zicke & Zacke: Ran an die Federn cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Zicke & Zacke: Ran an die Federn?
Zicke & Zacke: Ran an die Federn is a animals game, for 2–4 players, taking ~20 minutes, featuring cooperative game. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Zicke & Zacke: Ran an die Federn — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Zicke & Zacke: Ran an die Federn support?
Zicke & Zacke: Ran an die Federn is played by 2–4 players.
Q5How long does a game of Zicke & Zacke: Ran an die Federn take?
A game of Zicke & Zacke: Ran an die Federn takes about 20 minutes. (The first game doesn't count. It never counts.)
Q6What age is Zicke & Zacke: Ran an die Federn for?
Zicke & Zacke: Ran an die Federn is recommended from age 5.
Q7How complex is Zicke & Zacke: Ran an die Federn?
Zicke & Zacke: Ran an die Federn has a BoardGameGeek complexity of 1.0 out of 5.

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Regatul Jocurilor
Zicke & Zacke: Ran an die Federn aka Gainusa Buclucasa: Duelul
free over RON 149
RON 99
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