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1914: Dispatches – Twilight in the East

1914: Dispatches – Twilight in the East

Oregon ConSim Games · 2012Kiegészítő
2–60 min0+ év3.0/5 komplexitás9.0 BGG83GyerekPárokStratégia
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Hogyan kell játszani: 1914: Dispatches – Twilight in the East?

1914: Dispatches is the first issue of Oregon ConSim Journal (a Charles S Roberts Award winning magazine), is a support magazine that focuses on the Eastern Front during 1914 by expanding on the CSR Award winning WWI simulation game 1914: Twilight in the East (TitE).

A(z) 1914: Dispatches – Twilight in the East legjobb árának megtalálásához a howtoplay.ro naponta összehasonlítja a romániai boltok ajánlatait.

1914: Dispatches – Twilight in the East doboz
hivatalos grafika · Oregon ConSim Games

1914: Dispatches is the first issue of Oregon ConSim Journal (a Charles S Roberts Award winning magazine), is a support magazine that focuses on the Eastern Front during 1914 by expanding on the CSR Award winning WWI simulation game 1914: Twilight in the East (TitE).

During the design of 1914 TitE a great deal of research material was accumulated that was not incorporated due to space (and time) limitations. The Journal allows some of this material to be brought to light, more thoroughly covering the fascinating 1914 time period. The centerpiece of the publication is a collection of three well-researched historical articles that are paired with new scenarios allowing the subject to be accurately simulated.

The time period October–November 1914 contained two distinct campaigns that culminated in very large battles fought in Russian Poland: The Battle of Ivangorod and Battles of Lodz and Krakau. These battles are the topics chosen for two of the scenarios found in the journal. The first, “The Battle of Ivangorod,” is a small introductory scenario that covers the time period 22–26 October when the Austro-Hungarian First Army unsuccessfully fought to clear the Russians from their Vistula River bridgeheads at Ivangorod and Kozienice.

Following the Battle of Ivangorod, in early November the German high command acted to regain the operational initiative and protect Germany from the ravages of invasion. Using their excellent railroad network to transfer large bodies of troops, they launched an offensive to penetrate deep into the main Russian forces’ flank and rear. The epic operation is the subject of the Journal’s second scenario, “The Battles of Lodz and Krakau.” This expert scenario, intended for veteran players, is huge, requiring all five maps and almost the entire counter mix.

A well known military axiom states: mistakes made in the deployment of troops at the start of operations cannot be righted in the course of the whole campaign. At the outset of WWI this was true for all fronts but nowhere was it more pertinent than on the Eastern Front. The Journal’s third article, “Austria-Hungary’s Botched Deployment in 1914” concentrates on that nation’s botched initial strategic deployment.

The game strategy article Playing Both Sides in Galicia details successful opening moves on the Galician front. Based on years of gameplay experience by the designer, the article presents a corps-by-corps breakdown of Austro-Hungarian and Russian armies and offers tested solutions for the challenges they face.

Rounding out the contents are two enhanced, professionally-produced Player Aid Cards designed to speed combat resolution in 1914, Twilight in the East.

Journal Contents (64 pages):

The Austro-Hungarian Army and National Identity 1867–1914



Austria-Hungary’s Botched Deployment in 1914
    associated scenario: The Austro-Hungarian Deployment Plan as of Winter 1913/14 (18 counters to be mounted - see expansion counters)




Playing Both Sides in Galicia — Galicia Campaign Strategies



Prelude to Ivangorod
    associated scenario: The Battle of Ivangorod (introductory scenario GT 28-29)




The Lodz Campaign: Defeating the Russian Steamroller
    associated scenario: The Battles of Lodz & Krakau (complete scenario GT 36-47)




The Polish Legion in 1914



Revised Victory Conditions for the Grand Campaign scenario

Also included: Two replacement Player Aid Cards for 1914, Twilight in the East

See preview pages.

(Source: publisher and BGG user)

a játék anatómiája
Összetettség3.0 / 5
BGG értékelés9.0 / 10
Hangulat
GyerekPárokStratégia
Nyelvfüggőség
Mérsékelt szöveg — segédlap segít
Játékidő
0 min
Játékosok
2–6
Ajánlott életkor
0+ év
Trișache-ból · ellenőrizve

Gyakori kérdések

Q1Mennyibe kerül a 1914: Dispatches – Twilight in the East?
Egyetlen üzlet sem követi jelenleg a 1914: Dispatches – Twilight in the East játékot. Nézd meg az Árak fület — beállíthatsz árriasztást, hogy értesülj, amikor megjelenik.
Q2Hol vehetem meg a legolcsóbban a 1914: Dispatches – Twilight in the East játékot?
Nézd meg az Árak fület — a howtoplay.ro 7+ romániai társasjáték-üzlet ajánlatait gyűjti össze és követi az árak alakulását.
Q3Hogyan kell játszani a 1914: Dispatches – Twilight in the East játékot?
A 1914: Dispatches – Twilight in the East egy expansion for base-game játék, 2–6 játékosnak, körülbelül 0 percig tart. Nézd meg a Szabályok fület a felállításhoz, játékmenethez és pontszámításhoz, vagy kérdezz bármit a 1914: Dispatches – Twilight in the East játékról a Trișache-tól — a howtoplay.ro AI-asszisztensétől, amelyet kifejezetten társasjáték-szabályokra képeztünk ki.
Q4Hány játékos játszhatja a 1914: Dispatches – Twilight in the East játékot?
A 1914: Dispatches – Twilight in the East 2–6 játékossal játszható.
Q5Mennyi ideig tart egy 1914: Dispatches – Twilight in the East játszma?
Egy 1914: Dispatches – Twilight in the East játszma körülbelül 0 percig tart. (Az első játszma nem számít. Sosem számít.)
Q6Hány éves kortól ajánlott a 1914: Dispatches – Twilight in the East?
A 1914: Dispatches – Twilight in the East 0 éves kortól ajánlott.
Q7Mennyire összetett a 1914: Dispatches – Twilight in the East?
A 1914: Dispatches – Twilight in the East BoardGameGeek-bonyolultsága 3.0 az 5-ből.
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