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1940: What If Germany Went East?

1940: What If Germany Went East?

Decision Games (I) · 2010
2–4240 min12+ év2.0/5 komplexitás6.4 BGG#21.697 BGG266Stratégia
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Hogyan kell játszani: 1940: What If Germany Went East??

The conjectured departure from the historic timeline that resulted in this alternative history wargame is assumed to have taken place in mid-September 1939. At that time, as his forces are completing the conquest of Poland, Hitler receives a flash of intuition.

A(z) 1940: What If Germany Went East? legjobb árának megtalálásához a howtoplay.ro naponta összehasonlítja a romániai boltok ajánlatait.

1940: What If Germany Went East? doboz
hivatalos grafika · Decision Games (I)

The conjectured departure from the historic timeline that resulted in this alternative history wargame is assumed to have taken place in mid-September 1939. At that time, as his forces are completing the conquest of Poland, Hitler receives a flash of intuition. That is, he can’t help but notice the strategic paralysis of the Anglo-French, who do nothing to try to prevent the downfall of their fast-disappearing eastern ally Poland. From that he concludes it would be a waste of time to redeploy the Wehrmacht to the western front in 1940. He tells his generals: “The time will never be better to destroy the Bolshevik power than in the coming year. We will continue to have nothing to fear in the west. The British and French simply do not want war; they are afraid of it. Once we’ve taken Moscow, we’ll take Paris and London by telephone.”

Accordingly, he also tells his foreign minister to drop all negotiations aimed at revising the original territorial split set out in the accords with the USSR the previous month. Most importantly, Lithuania, originally in the German “sphere of interest,” is not traded for a further slice of Polish territory.

All of which has resulted in this low-complexity, strategic-level, alternative history wargame. In it, two to four players can investigate the possibilities inherent in a changed German strategy for 1940. The West Front map is scaled at 16 miles per hexagon. The Eastern Front map is scaled at 25 miles per hex. All Soviet units are armies; all other forces in the game are corps. Each game turn on both maps equals half a month.

This game can be played by two, three or four. If two play, one commands the Germans, while the other commands both the Anglo-French and Soviets. If played by three, one player commands the Germans, one player commands the Anglo-French, and the third commands the Soviets. If four play, one player commands the Germans on the west map; the second commands the Germans on the east map; the third commands the Soviets, and the fourth commands the Anglo-French. The rules contain some 17,000 words, which means experienced players can finish it in about four hours.

Rules cover such things as: neutrals, fog of war, airpower, 7th Flieger Corps, Soviet 1st Shock Army, fortifications, and more. The turn sequence is as follows.

 German Player Turn
      A. German Airpower & Strategic Transfer Phase
      B. German West Front Movement Phase
      C. German West Front Combat Phase
      D. German East Front Movement or Combat Phase
      E. German East Front Combat or Movement Phase
      F. German Replacement Phase
      G. German Moscow-Capture Resolution Phase
      H. German Terminal Supply Check Phase

 Soviet Player Turn
      A. Soviet Movement Phase
      B. Soviet Combat Phase
      C. Soviet Grand-Strategy Phase
           1. Resolve Far East Front
           2. Resolve Arctic Front
            3. Resolve Southwest Front
    
      D. Soviet Terminal Supply Check Phase
      E. Soviet Reinforcement & Replacement Placement Phase

 Anglo-French Player Turn
       A.  Anglo-French Armor Doctrine Phase
       B. Anglo-French Movement Phase
       C. Anglo-French Combat Phase
       D. Anglo-French Terminal Supply Check Phase
      E. Anglo-French Replacement Phase
a játék anatómiája
Összetettség2.0 / 5
BGG értékelés6.4 / 10
Hangulat
Stratégia
Játékidő
240 min
Játékosok
2–4
Ajánlott életkor
12+ év
BGG rangsor
#21.697
Trișache-ból · ellenőrizve

Gyakori kérdések

Q1Mennyibe kerül a 1940: What If Germany Went East??
Egyetlen üzlet sem követi jelenleg a 1940: What If Germany Went East? játékot. Nézd meg az Árak fület — beállíthatsz árriasztást, hogy értesülj, amikor megjelenik.
Q2Hol vehetem meg a legolcsóbban a 1940: What If Germany Went East? játékot?
Nézd meg az Árak fület — a howtoplay.ro 7+ romániai társasjáték-üzlet ajánlatait gyűjti össze és követi az árak alakulását.
Q3Hogyan kell játszani a 1940: What If Germany Went East? játékot?
A 1940: What If Germany Went East? egy wargame játék, 2–4 játékosnak, körülbelül 240 percig tart. Nézd meg a Szabályok fület a felállításhoz, játékmenethez és pontszámításhoz, vagy kérdezz bármit a 1940: What If Germany Went East? játékról a Trișache-tól — a howtoplay.ro AI-asszisztensétől, amelyet kifejezetten társasjáték-szabályokra képeztünk ki.
Q4Hány játékos játszhatja a 1940: What If Germany Went East? játékot?
A 1940: What If Germany Went East? 2–4 játékossal játszható.
Q5Mennyi ideig tart egy 1940: What If Germany Went East? játszma?
Egy 1940: What If Germany Went East? játszma körülbelül 240 percig tart. (Az első játszma nem számít. Sosem számít.)
Q6Hány éves kortól ajánlott a 1940: What If Germany Went East??
A 1940: What If Germany Went East? 12 éves kortól ajánlott.
Q7Mennyire összetett a 1940: What If Germany Went East??
A 1940: What If Germany Went East? BoardGameGeek-bonyolultsága 2.0 az 5-ből.
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