Ugrás a tartalomhoz
howtoplay.ro
Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995

Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995

Tabletop Games (TTG) · 1988
2120 min12+ év4.3/5 komplexitás6.8 BGG68PárokStratégia
rövid válasz

Hogyan kell játszani: Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995?

Challenger II: Ultra Modern (miniature) wargames rules For battle group level games 1950-1995 These rules I hope balance playability with the complexity of modern warfare and cover the use of most of the weapon systems in use or likely to be used in the next decade.

A(z) Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995 legjobb árának megtalálásához a howtoplay.ro naponta összehasonlítja a romániai boltok ajánlatait.

Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995 doboz
hivatalos grafika · Tabletop Games (TTG)

Challenger II: Ultra Modern (miniature) wargames rules For battle group level games 1950-1995

These rules I hope balance playability with the complexity of modern warfare and cover the use of most of the weapon systems in use or likely to be used in the next decade. The sequence of play is designed to give a fully integrated move and fire system between the players and highlights the advantages and disadvantages of Anti-Tank Guided Weapons. The system is akin to many boardgames and once learned flows as quickly as any alternate move system. This second edition highlights the increasing use of sophisticated fire control systems as well as other electronic aids on the battlefield, the use of many of which are covered by optional rules. The main difference from the first edition is in the handling of armour penetration, with the increasing use of composite and active armours. Each armour factor on a vehicle is still 25mm of actual armoured effectiveness at QO slope being taken into account in the thickness, but a 0 factor now represents armour upto about 15mm on light vehicles. The penetration value of weapons is however nearer their true value and a new set of penetration tables and effectiveness charts are used. HESH or HEP are not the super round that it appears in some rules, it has a maximum effective engagement range of 800m, after that you need to start lobbing it using the direct area fire rules. Modern infantry fire stresses volume rather than accuracy and I have therefore considered it a form of area fire and combined it on the same effects table as artillery. In this edition I have also taken the opportunity to reduce the infantry scale to that of a section as was done with the companion Firefly WWII rules. Helicopters are treated as very fast vehicles and are highly effective but fragile anti-tank vehicles, the full range of their capabilities are covered. Aircraft are an important part of the modern battlefield, but I have limited their impact on the game to direct support of ground elements, although with an increased effectiveness over the first edition.

Wargames Research Group 1950-1985 Rules for Armoured Warfare Not a Challenger Expansion 1980 Ultra Modern Army Lists and Organisations 1982 Ultra Modern Army Lists and Organisations Second Edition

1983 Challenger Revised Edition

1984 Battlezones - Scenarios for the Ultra Modern Period

1985 Ultra Modern Army Lists and Organistation Volume 1 The Central Front Nato Warpac European Neutrals

1985 Utlra Modern Army Lists & Organisation Volume 2 Middle East Africa Far East Latin America Intervention Forces

1986 Digest No. 3 - Challenger / Corps Commander Engineering Equipment Data Engineering Lists Engineering Scenarios Equipment Data Update Army List Update Challenger Rule Amendments Challenger Close Assault Rules Coprt Commander OMG Reinforcements Armoured Recovery Vehicles The Australian Army

1988 / 1989 Challenger II

1989 Digest 4 Ultra Modern Army Lists for Challenger II Rules The Central Front NATO Warpac European Nuetrals

1989 Digest 5 Ultra Modern Army Lists for Challenger II Ruels Middle East Africa Far East Latin America Intervention Forces

1989 Modern Aircraft Handbook - Aircaraft Details & Weapons for Challenger II 1992 Revised Modern Aircraft Handbook - Aircraft Details & Weapons for Challenger II (Ammendments + Challenger 2000 Modificaions).

1992 Challenger 2000 1994 Challenger 2000 Modern Equipment Second Edition Part One 1998 Challanger 2000 Modern Equipment Second Edition Part Two

a játék anatómiája
Összetettség4.3 / 5
BGG értékelés6.8 / 10
Hangulat
PárokStratégia
Nyelvfüggőség
Mérsékelt szöveg — segédlap segít
Játékidő
120 min
Játékosok
2
Ajánlott életkor
12+ év
Trișache-ból · ellenőrizve

Gyakori kérdések

Q1Mennyibe kerül a Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995?
Egyetlen üzlet sem követi jelenleg a Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995 játékot. Nézd meg az Árak fület — beállíthatsz árriasztást, hogy értesülj, amikor megjelenik.
Q2Hol vehetem meg a legolcsóbban a Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995 játékot?
Nézd meg az Árak fület — a howtoplay.ro 7+ romániai társasjáték-üzlet ajánlatait gyűjti össze és követi az árak alakulását.
Q3Hogyan kell játszani a Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995 játékot?
A Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995 egy book játék, 2 játékosnak, körülbelül 120 percig tart. Nézd meg a Szabályok fület a felállításhoz, játékmenethez és pontszámításhoz, vagy kérdezz bármit a Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995 játékról a Trișache-tól — a howtoplay.ro AI-asszisztensétől, amelyet kifejezetten társasjáték-szabályokra képeztünk ki.
Q4Hány játékos játszhatja a Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995 játékot?
A Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995 2 játékossal játszható.
Q5Mennyi ideig tart egy Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995 játszma?
Egy Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995 játszma körülbelül 120 percig tart. (Az első játszma nem számít. Sosem számít.)
Q6Hány éves kortól ajánlott a Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995?
A Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995 12 éves kortól ajánlott.
Q7Mennyire összetett a Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995?
A Challenger II: Ultra Modern Wargame Rules for Battle Group Level Games 1950 to 1995 BoardGameGeek-bonyolultsága 4.3 az 5-ből.
Mechanikák & kategóriák

Kiegészítők

Kellékek

Hasonló mechanikájú játékok

Hogyan számoljuk?