Combat Command: World War II Skirmish Rules for 25mm Miniatures
2002
20TH and 21ST Century Skirmish Wargame Rules These miniatures rules have the unique feature of, your side keeps going until you either fail at something, or the other side successfully interrupts your actions.
A(z) Company Commander legjobb árának megtalálásához a howtoplay.ro naponta összehasonlítja a romániai boltok ajánlatait.
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20TH and 21ST Century Skirmish Wargame Rules
These miniatures rules have the unique feature of, your side keeps going until you either fail at something, or the other side successfully interrupts your actions.
From the designer notes: "The rules are designed to be used for World War Two, Korea, Vietnam and The Soviet-Afghan War. That does not mean that they can’t be used for other actions more current or further in the past. I know that some folks use them for World War One, The Spanish Civil War, The Falklands and current actions in Afghanistan and Iraq."
"I think that each player can handle a platoon to a Company. That might mean two platoons of infantry (about thirty to sixty infantry) and a platoon of Afv’s three to five strong. I really believe your table space will dictate how many toys you want to put on the table. A Company per side or less will probably run one to two hours to play."
Jelenleg egyik általunk követett bolt sem árulja újonnan: Company Commander.
2002
0p2j2003
2j2012
2j2015
2–6j2025
60–180p2j2014