Malvern Hill: The Battles of the Seven Days, Volume III
240p1–2j1999
Two division level American Civil War games. Uses the same system as the designer's previous At All Hazards game with two changes plus additional game specific rules.
A(z) Meade's Turn: The Mine Run Campaign and Gettysburg legjobb árának megtalálásához a howtoplay.ro naponta összehasonlítja a romániai boltok ajánlatait.
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Two division level American Civil War games. Uses the same system as the designer's previous At All Hazards game with two changes plus additional game specific rules.
Corps, Cavalry, and Supply wagons are activated by chit-pull. Each unit on the map is a Division with off map tracking boxes for supply, fatigue, and stragglers for each Division. Divisions have between one and four steps. Turns represent 3 1/2 hours and map hexes are approx. 1/2 mile across.
Gettysburg is won on geographical objectives with step losses counting, too. Mine Run is won solely on the basis of damage to the enemy force.
Only a playtest version produced. The designer also produced an experimental order system inspired by the Gamers' CWB (but without writing).
Jelenleg egyik általunk követett bolt sem árulja újonnan: Meade's Turn: The Mine Run Campaign and Gettysburg.
240p1–2j1999
2p1–2j1999
180p2j2022
1–2j1983
120p2j2014
60p1–2j2010