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The Eastern War 1853-1856: Historical Wargame

The Eastern War 1853-1856: Historical Wargame

Just Paper Battles · 2025
1GyerekPárokStratégia
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Hogyan kell játszani: The Eastern War 1853-1856: Historical Wargame?

Historical Wargame Eastern War 1853-1856 is an A4 format book-album, contains 52 pages. Includes five main sections: 1. Troops 2. Rules 3. Terrain 4. Cards and Markers 5.

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hivatalos grafika · Just Paper Battles

Historical Wargame Eastern War 1853-1856 is an A4 format book-album, contains 52 pages.

Includes five main sections:

  1. Troops
  2. Rules
  3. Terrain
  4. Cards and Markers
  5. Game board

Your goal in this game is to capture and hold enemy Victory points. You can play for a specified number of time periods (in our case, Rounds) or until one of the players earns a certain number of victory points (awarded for occupying checkpoints). The Round can be taken as 15-20 minutes of real time. Hexagon represents approximately 300m (from flat to flat) of real distance. The sequense of the game within one Round is similar to chess party. The first player makes a turn with one of his "Regiments", then the second player makes a turn. And so on until all the Orders of the troops are carried out. At this moment the Round ends. In the next Round everything is repeated again.

The Troops The game is a clash of two divisions.

A small division consists of 6 Regiments, 6 Adjutant officers, 7 order tokens, 6 Special order and 1 Headquarters card. If players want to increase the division's size to 8 Regiments (full division) each, they can do so, but the number of Order still remains equal to 7. The set of one of the four national armies consists of 12 regiments: Each national army in the game set consists of 12 regiments: 2 cavalry Regiments (3 blocks each) 01-02; 12 Adjutant officers (1 block each); 2 elite infantry Regiments (6 blocks each) 03-04; 6 infantry Regiments (4 blocks each) 07-12; 2 artillery Batteries (4 blocks each) 05-06

From this staf, each player recruits his own Division.

This section contains sheets for all four armies, which must be cut up, folded, and glued into game blocks.

The Rules The rules consist of six sections:

  1. GAME BOARD AND BASIC CONCEPTS
  2. UNITS PROPERTIES
  3. TERRAIN AND TERRAIN EFFECTS
  4. CARDS AND MARKERS
  5. GAME PREPARING
  6. GAME SEQUENCE

Any actions of the Regiments on the battlefield are carried out at the expense of Order markers. The file includes 2 kits of Orders. The second one in case the troops in battle will more numerous than ordinary.

The Cards This block contains all other auxiliary elements of the game. Such as: cards of "fog of war" mode, Headquarters and Victory points markers

Game Board The game board is a rectangle of 9 by 9 hexagons.

Scenarios The scenarios are not included in this set. They are distributed as pdf files separately. Now you can try the following scenarios:

 Danube Campaign (1853-1854):
     Battle of Oltenitza;
     Battle of Cetate;
     Storming of Fort Arab-Tabiya (Silistra).




 Caucasus:
     Battle of Bayandur;
     Battle of Choloki river.




 Crimean campaign:
     Battle of the Alma River. The advance of the French division Bosquet;
     Battle of the Alma River. The British advance in the center;
     Battle of Balaclava. 1st stage. «Thin Red Line»;
     Battle of Balaclava. 2nd stage. «Charge of the Light Brigade»;
     Battle of Inkerman
Trișache-ból · ellenőrizve

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