Mitre, Musket & Lace: Fast Play 18th Century Wargame Rules
180p1–6j1977
The Kings Musketeers are Wimps Fast play rules for dueling, drinking and brawling in the 17th century. Each figure represents a single person. The rules cover movement, fighting, drinking, gambling, and romance.
A(z) The Kings Musketeers are Wimps: Fast Play for Drinking and Brawling in the Age of Musketeers legjobb árának megtalálásához a howtoplay.ro naponta összehasonlítja a romániai boltok ajánlatait.
The Kings Musketeers are Wimps
Fast play rules for dueling, drinking and brawling in the 17th century.
Each figure represents a single person.
The rules cover movement, fighting, drinking, gambling, and romance.
There’s even a surgeon to fix wounds.
Small War Games Skirmish series games are designed to be played in an area the size of a kitchen table or even a card table without heavy weapons. With more players bigger battles are possible. Each figure moves and fire in accordance with its class and the number of increments it can use per move. Firing and hand-to-hand combat rules are easy to learn. There is one combat card per set of rules that has all the tables needed to play.
Jelenleg egyik általunk követett bolt sem árulja újonnan: The Kings Musketeers are Wimps: Fast Play for Drinking and Brawling in the Age of Musketeers.
180p1–6j1977
2–4j
0p2j2002
120p2j2020
30p1j0
2–6j