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1985: Sacred Oil

1985: Sacred Oil

Thin Red Line Games · 2021
1–6300–3000 min16+ yrs3.3/5 complexity9.1 BGG#13.388 BGG250Strategy
short answer

How do you play 1985: Sacred Oil?

“Iran active intervention into the sphere of relations between the Soviet Union and other socialist countries, its reiterated attempts to incite unrest in the Caucasian regions, its fanatical refusal to put an end to the prolonged conflict with Iraq, leave the Union of the Soviet Socialist Republics no other choice than the use of military force.

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1985: Sacred Oil box art
official art · Thin Red Line Games

“Iran active intervention into the sphere of relations between the Soviet Union and other socialist countries, its reiterated attempts to incite unrest in the Caucasian regions, its fanatical refusal to put an end to the prolonged conflict with Iraq, leave the Union of the Soviet Socialist Republics no other choice than the use of military force.”

Public Declaration of State Committee on the State of Emergency in the U.S.S.R. Moscow June 28, 1985

1985: Sacred Oil covers the Soviet offensive in the Persian Gulf area, today recognized as the prelude to World War Three. Initially limited to Soviet Union, Iran and Iraq, the conflict quickly extended to other Arab countries, US and finally NATO and Warsaw Pact.

The complex Middle East political situation, the logistic problems and the distances involved are only some of the challenges both sides must face. Soviet Union must avoid an early full mobilization of the West, while United States and its allies must interpret Kremlin's real intents and react in an appropriate manner.

As in the other 1985 modules, every aspect of a modern conflict is covered in detail. Sacred Oil raises the stake by having no fixed Order Of Battle and a field of action encompassing the whole globe.

				Game Components
44 pages Rules Booklet    
40 pages Scenarios/Designer's notes Booklet
16 pages "Operational Procedure" Booklet (Full play examples, Developer's notes)
2 identical Tables booklets - 12 pages
8 Displays (A4 size)
    Iran Bases
    Iraq Bases
    US faction bases
    Soviet faction bases
    US faction Naval
    Soviet faction Naval
    2 identical Air Superiority Areas

6 Operational Maps, covering Southwest Asia from USSR Caucasian Republics to Oman and from Baghdad to the Strait of Hormuz:
    99x62 cm (I, K, M, P)
    43.6x62 cm (J)
    38x45.4 cm (L)

1 Line of Communication Map (84.5x46 cm), covering the whole globe with 4 tracks
80 Event Cards, used for mobilizing forces, diplomatic actions and special operations (Soviet faction E01 to E34, E50 to E53; US faction E01 to E40, E50 to E52).    
7 countersheets (280 counters on each), representing US, USSR, UK, France, Iran, Iraq and other countries forces.
2 20-Sided Dice


			
			
				Game Highlights
Order of Battle and TO&E are not “generic”, but set exactly in June, 1985
No predetermined OOB: everything depends by the political and strategic decisions taken by both sides
14km per hex, 48 hours per game turn
Division / Brigade / Battalion sized ground combat units
Special Forces, Airmobile, Paratroops, Electronic Warfare, Artillery, SSM, SAM and Air Defense Artillery units
Squadron sized Air and Helicopter units
Extensive air war rules covering Escort, Intercept, SEAD, Wild Weasel, Ground Strike and more
Surface Ships and Submarines, from single flag ships to groups of fast patrol missile boats    
Realistic but flowing naval rules. Everyone here remembers the horror of TNW’s 12-turns naval phase
Specific operational tactics like Single-Echelon Assault and Active Defense
Tension period, where both sides mobilize their forces and try to gain allies in the region
Six different scenarios of increasing complexity:
    And It Became Blood: USS CV-63 Kitty Hawk operations to shut down Soviet bases in Ethiopia and South Yemen
    Behold a Great Red Dragon: The initial Soviet offensive in Northern Iran
    And the Sea Gave Up the Dead: Soviet and US Forces clash for the control of Bandar Abbas    
    The Whore of Babylon: The July 1985 Iraqi offensive, taking advantage of a collapsing Iranian army
    Gog and Magog: The full Persian Gulf campaign, from the initial growing tension to the final global conflict
    To Shatter the Old World: Under an Iron Sky + Deadly Northern Lights + Sacred Oil combined campaign. Nothing can be worse.

Playable stand-alone or in combination with 1985:Under an Iron Sky and 1985: Deadly Northern Lights.

(description from the publisher and BGG user)

🔬 game anatomy
Complexity3.3 / 5
BGG rating9.1 / 10
Vibe
Strategy
Language dependence
Moderate text — a crib sheet helps
Play time
300–3000 min
Players
1–6
Recommended age
16+ yrs
BGG rank
#13.388

from Trișache · verified

Frequently asked questions

Q1How much does 1985: Sacred Oil cost?
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Q2Where can I buy 1985: Sacred Oil cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play 1985: Sacred Oil?
1985: Sacred Oil is a modern warfare game, for 1–6 players, taking ~300–3000 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about 1985: Sacred Oil — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does 1985: Sacred Oil support?
1985: Sacred Oil is played by 1–6 players.
Q5How long does a game of 1985: Sacred Oil take?
A game of 1985: Sacred Oil takes about 300–3000 minutes. (The first game doesn't count. It never counts.)
Q6What age is 1985: Sacred Oil for?
1985: Sacred Oil is recommended from age 16.
Q7How complex is 1985: Sacred Oil?
1985: Sacred Oil has a BoardGameGeek complexity of 3.3 out of 5.
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