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7th Fleet: Modern Naval Combat in the Far East

7th Fleet: Modern Naval Combat in the Far East

Hobby Japan · 1987
1–260–1200 min12+ yrs3.6/5 complexity7.3 BGG#5.570 BGG1,3 KCouplesStrategy
short answer

How do you play 7th Fleet: Modern Naval Combat in the Far East?

The third in the Fleet Series of 1980's era naval warfare, 7th Fleet's focus is the Pacific ocean from the Sea of Okhotsk to the northern Philippines and from the coast of China to Guam.

To find the best price for 7th Fleet: Modern Naval Combat in the Far East, howtoplay.ro compares deals from Romanian shops every day.

7th Fleet: Modern Naval Combat in the Far East box art
official art · Hobby Japan

The third in the Fleet Series of 1980's era naval warfare, 7th Fleet's focus is the Pacific ocean from the Sea of Okhotsk to the northern Philippines and from the coast of China to Guam. Hexes are approx. 45 nautical miles across.

Players maneuver task forces of ships and submarines along with air wings to attack the opposing force. All ships, subs, and aircraft have various ratings for surface-to-surface missile, anti-air, area anti-air, anti-sub, close defense, air-to-air, and torpedo combat as well as defense, movement, and detection ratings (subs only).

Units include numerous aircraft, ships, and sub types from mainly the US, Japan, Soviet Union, and China as well as miscellaneous units from Canada, Vietnam, North and South Korea, and Australia—everything from F-15s to Romeo subs to Nimitz carriers.

Each 8-hour game turn is broken into 3 distinct phases (sub, surface, and air) and each player takes turns choosing which phase they wish to conduct. Ex. if the US player chooses "Air", they conduct all bombing, shipping strikes, anti-sub, and interception actions for all their aircraft.

Players also use their units to attempt to "detect" enemy forces so that an attack can be made. Ships and aircraft are always detected once a unit moves close enough to them, but players have to roll to try to detect subs.

Optional rules include nuclear weapons and logistics.

About 15 scenarios are included which range from about 90 minutes to 3 or 4 hours. Several campaigns are included which can take days to play out.

🔬 game anatomy
Complexity3.6 / 5
BGG rating7.3 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
60–1200 min
Players
1–2
Recommended age
12+ yrs
BGG rank
#5.570

from Trișache · verified

Frequently asked questions

Q1How much does 7th Fleet: Modern Naval Combat in the Far East cost?
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Q2Where can I buy 7th Fleet: Modern Naval Combat in the Far East cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play 7th Fleet: Modern Naval Combat in the Far East?
7th Fleet: Modern Naval Combat in the Far East is a modern warfare game, for 1–2 players, taking ~60–1200 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about 7th Fleet: Modern Naval Combat in the Far East — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does 7th Fleet: Modern Naval Combat in the Far East support?
7th Fleet: Modern Naval Combat in the Far East is played by 1–2 players.
Q5How long does a game of 7th Fleet: Modern Naval Combat in the Far East take?
A game of 7th Fleet: Modern Naval Combat in the Far East takes about 60–1200 minutes. (The first game doesn't count. It never counts.)
Q6What age is 7th Fleet: Modern Naval Combat in the Far East for?
7th Fleet: Modern Naval Combat in the Far East is recommended from age 12.
Q7How complex is 7th Fleet: Modern Naval Combat in the Far East?
7th Fleet: Modern Naval Combat in the Far East has a BoardGameGeek complexity of 3.6 out of 5.
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