Barbarossa File: Deep Battles in Russia, 1941-42
180–300m1–4p1997
Brief as in both speed of play and File or Case or ... Dossier. :) VERY small footprint Barbarossa game. Like Philip Sabin's classic Eastern Front, only 3 hexes from Warsaw to Moscow, although a different configuration of those.
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Brief as in both speed of play and File or Case or ... Dossier. :)
VERY small footprint Barbarossa game. Like Philip Sabin's classic Eastern Front, only 3 hexes from Warsaw to Moscow, although a different configuration of those.
4 2-month turns, basic hex and counter dice-resolved combat odds system. But lots of combat options including Pressed Attack, No Retreat! - isn't there a game by that name? :) - Siberian Reserve Gamble, etc. NO Zones of Control.
Playing time: est. 40 minutes.
Germans: 3 army groups, 1+1 infantry armies, 4 panzer groups, 2+1 panzerkorps. Romanian army group. Russians: 10 infantry fronts, 4 operational tank groups, the Siberians. +3 Russian tank factories (in Leningrad, Kharkov, and Stalingrad). So 31 pieces total.
Unlike in Phil Sabin's Eastern Front, rivers and hills/mountains are specified. At such a small scale, the Sea of Azov had to be tortured to fit, but all the surrounding areas/hexes relate properly, so .... (It could be done ... sort of ... Phil! :) )
Very adaptable to fast, easy solitaire play, as obviously as problems arise for both sides.
—description from designer
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