Barbarossa's Climax: Moscow 1941
How do you play Barbarossa's Climax: Moscow 1941?
My proposed successor to a Moscow-Campaign-scale/-type game, Barbarossa's Climax: Moscow 1941, available as a free print (off, assemble,) and play game at www.CoatneyHistory.
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My proposed successor to a Moscow-Campaign-scale/-type game, Barbarossa's Climax: Moscow 1941, available as a free print (off, assemble,) and play game at www.CoatneyHistory.com/BarbClim.htm .
As relatively simple as it is, it is still a 4-player afternoon-and-evening - weekend - game. There is a system-introducing Battle for Tula subgame with it (like 1st Alamein is the subgame for my larger Battles for Alamein, and I have also just completed a smaller scaled Battle for Moscow game, Moscow vs. Barbarossa 1941 - at www.CoatneyHistory.com/MvB41.htm - which incorporates and demonstrates (in its smaller and more simple format) many of BC's basic design concepts).
6-day turns, 10mis/16kms per hex, brigade-division level, Blitzkrieg breakthrough phase (in addition to higher odds BReakthrough combat results enabling a unit to attack twice), Combat Odds Round Off (including UP) and Expansion Rule, Russian Katyusha Rocket Regiments (8, eventually), the obligatory Siberian Reserve Gamble, and more.
Over 300 units, most of them infantry having Entrenched/(Artillery-)Emplaced backside.
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