Skip to content
howtoplay.ro
BattleTech: Hot Spots

BattleTech: Hot Spots

FASA · 1993Expansion
2–6120 min8.3 BGG77KidsStrategy
short answer

How do you play BattleTech: Hot Spots?

From the back of the first volume: Hot Spots... Location: ...The Inner Sphere and beyond Type of Action: ...Dangerous, maybe dirty Pay Rates: ...What can you negotiate?

To find the best price for BattleTech: Hot Spots, howtoplay.ro compares deals from Romanian shops every day.

BattleTech: Hot Spots box art
official art · FASA

From the back of the first volume:

Hot Spots...

Location: ...The Inner Sphere and beyond

Type of Action: ...Dangerous, maybe dirty

Pay Rates: ...What can you negotiate?

"The only thing worse than a Merc without a 'Mech is having a 'Mech and no contract!"

  • David "Ace" Blaketooth Freelance Mercenary

Hot Spots gives you the contracts that you can use in the creation of your own custom campaigns. Sixty-four reproducible contracts are included for all sizes of units, from Special Forces to Battalions.

Hot Spots also includes a Game-Master's book, providing help with customizing your campaign as well as information on the current political background of the Inner Sphere, and the real stories behind the contracts. Hot Spots is for use with BattleTech, BattleSpace, BattleTroops, BattleForce and MechWarrior, Second Edition.

Hot Spots. Now you have what it really takes.

User comment:

This expansion is rather unusual for BattleTech, in that it's not a full box-set pattern expansion like BattleForce, but it consists of two volumes, rather than just one. This was entirely deliberate, as this expansion is for use across most of the BattleTech game systems of the time, which included Mechwarrior: Second Edition. The first volume of the book is intended for the Gamesmaster, and contains information on creating contracts and campaigns for mercenary units; the second volume contains actual mock-up contracts that relate to scenarios in the first volume, and is intended to be handed over to the group when they're shopping for contracts.

Hot Spots is more than a simple aid for MechWarrior, though; it's littered with detail suitable for constructing gaming campaigns around, and contains a very useful guide to generating various kinds of raiding party or garrison force. This is particularly useful for generating games based on unit details from sourcebooks such as the five assorted House Books, the Guide to the Periphery and the like.

Although it was released seperately, this is very much a companion expansion for BattleTech: The Mercenary's Handbook, and was released the same year.

game anatomy
BGG rating8.3 / 10
Vibe
KidsStrategy
Play time
120 min
Players
2–6
from Trișache · verified

Frequently asked questions

Q1How much does BattleTech: Hot Spots cost?
No store is currently tracking BattleTech: Hot Spots. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy BattleTech: Hot Spots cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play BattleTech: Hot Spots?
BattleTech: Hot Spots is a expansion for base-game game, for 2–6 players, taking ~120 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about BattleTech: Hot Spots — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does BattleTech: Hot Spots support?
BattleTech: Hot Spots is played by 2–6 players.
Q5How long does a game of BattleTech: Hot Spots take?
A game of BattleTech: Hot Spots takes about 120 minutes. (The first game doesn't count. It never counts.)
Mechanics & categories

Expansions

Accessories

Games with similar mechanics

How we compute this