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Cold War Battles: Budapest '56 & Angola '87

Cold War Battles: Budapest '56 & Angola '87

Decision Games (I) · 2006
2180 min12+ yrs2.6/5 complexity6.8 BGG#15.762 BGG333CouplesStrategy
short answer

How do you play Cold War Battles: Budapest '56 & Angola '87?

The Cold War Battles game system is a grand tactical simulation of battles that were fought—or could have been fought—during the Cold War. The playing pieces represent the actual units that participated or could have participated.

To find the best price for Cold War Battles: Budapest '56 & Angola '87, howtoplay.ro compares deals from Romanian shops every day.

Cold War Battles: Budapest '56 & Angola '87 box art
official art · Decision Games (I)

The Cold War Battles game system is a grand tactical simulation of battles that were fought—or could have been fought—during the Cold War. The playing pieces represent the actual units that participated or could have participated.

Two games included in this issue are: BUDAPEST 1956, covering the ill-fated rebellion in the Hungarian capital in late 1956; and BLITZKRIEG ANGOLA, the clashes between Cuban and South African mechanized forces in Angola in 1987 and 1988.

There are two players in each game. In BUDAPEST 1956 one player controls the Hungarian Rebels and possible NATO "what-if" reinforcements, the other controls the forces of the Warsaw Pact. In BLITZKRIEG ANGOLA one player controls the South Africans and their UNITA allies, the other the Cuban and MPLA forces.

In the Budapest game each hexagon on the map represents half a kilometer across, and each game turn represents one day. Soviet maneuver units are mostly battalions, with regiments for their artillery and assault guns; Hungarian rebel units are ad hoc groups; and NATO intervention, when playing that special alternative history scenario, are represented by US "Pentomic" battlegroups.

In the Angola game each hexagon on the map represents eight kilometers across, while each turn represents anywhere from one week of intensive combat to four weeks of refitting. Units on both sides are mainly battalions or equivalent groups of irregulars.

The game system is low-complexity (totaling about 13,000 words) and compares to the one used in last year's Middle East Battles: Suez '56 & El Arish '67. There are 280 NATO-style (with some iconic) half-inch counters. Playing time between two experienced opponents of roughly equal skill levels will be about three hours per game. Designed by Joseph Miranda.

Cold War Battles: Budapest '56 & Angola '87 was published in Strategy & Tactics magazine #235.

🔬 game anatomy
Complexity2.6 / 5
BGG rating6.8 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
180 min
Players
2
Recommended age
12+ yrs
BGG rank
#15.762

from Trișache · verified

Frequently asked questions

Q1How much does Cold War Battles: Budapest '56 & Angola '87 cost?
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Q2Where can I buy Cold War Battles: Budapest '56 & Angola '87 cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Cold War Battles: Budapest '56 & Angola '87?
Cold War Battles: Budapest '56 & Angola '87 is a civil war game, for 2 players, taking ~180 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Cold War Battles: Budapest '56 & Angola '87 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Cold War Battles: Budapest '56 & Angola '87 support?
Cold War Battles: Budapest '56 & Angola '87 is played by 2 players.
Q5How long does a game of Cold War Battles: Budapest '56 & Angola '87 take?
A game of Cold War Battles: Budapest '56 & Angola '87 takes about 180 minutes. (The first game doesn't count. It never counts.)
Q6What age is Cold War Battles: Budapest '56 & Angola '87 for?
Cold War Battles: Budapest '56 & Angola '87 is recommended from age 12.
Q7How complex is Cold War Battles: Budapest '56 & Angola '87?
Cold War Battles: Budapest '56 & Angola '87 has a BoardGameGeek complexity of 2.6 out of 5.
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