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Command at Sea: Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II

Command at Sea: Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II

(Web published) · 2011Expansion
2–12120 min12+ yrs3.7/5 complexity8.4 BGG120Strategy
short answer

How do you play Command at Sea: Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II?

(from the back of the book:) Emperor's Fleet provides statistics for the Japanese ships and aircraft, and all their weapons and sensors extant in the Second World War.

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Command at Sea: Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II box art
official art · (Web published)

(from the back of the book:)

Emperor's Fleet provides statistics for the Japanese ships and aircraft, and all their weapons and sensors extant in the Second World War. Over 200 ship-classes and over 130 aircraft are included, many of which have not appeared in print before. All earlier listings for these ships and aircraft have been updated to include information from newly available references, and great strides have ben made in reconciling conflicting or incorrect sources. Damage data and other game-related information has also been updated to Command At Sea 4th Edition standard. More than making the information compatible with Command At Sea, the data is now in the same format and uses the same standards as "Harpoon" and "Fear God and Dreadnought", the other core games in the Admiralty Trilogy.

All ships and aircraft extant from 1939 to late 1945, including several projected and/or hypothetical platforms are also here, such as the Tosa class battleship, cancelled after the Washington Treaty. A detailed listing of Japanese merchant ships is included. Late or post-war platforms include the Ibuki and B64 and B65 classes, as well as the A7M1 Reppu and the Ki-94 interceptor.

game anatomy
Complexity3.7 / 5
BGG rating8.4 / 10
Vibe
Strategy
Play time
120 min
Players
2–12
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Command at Sea: Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II cost?
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Q2Where can I buy Command at Sea: Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II cheapest?
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Q3How do you play Command at Sea: Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II?
Command at Sea: Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II is a expansion for base-game game, for 2–12 players, taking ~120 minutes, featuring hexagon grid. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Command at Sea: Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Command at Sea: Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II support?
Command at Sea: Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II is played by 2–12 players.
Q5How long does a game of Command at Sea: Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II take?
A game of Command at Sea: Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II takes about 120 minutes. (The first game doesn't count. It never counts.)
Q6What age is Command at Sea: Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II for?
Command at Sea: Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II is recommended from age 12.
Q7How complex is Command at Sea: Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II?
Command at Sea: Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II has a BoardGameGeek complexity of 3.7 out of 5.
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