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Company Commander: Tactical Napoleonic Rules Company & Squadron Level Actions

Company Commander: Tactical Napoleonic Rules Company & Squadron Level Actions

Capitan Games · 2017
20 min0+ yrs6.0 BGG2KidsCouplesStrategy
short answer

How do you play Company Commander: Tactical Napoleonic Rules Company & Squadron Level Actions?

Company Commander is set in the XVIII & the first half of the XIX century. During this period there were many great battles with large armies and thousands of men but there were also many smaller actions where the use of a musket, ability in fencing, riding skills, personal courage and charisma were decisive.

To find the best price for Company Commander: Tactical Napoleonic Rules Company & Squadron Level Actions, howtoplay.ro compares deals from Romanian shops every day.

Company Commander: Tactical Napoleonic Rules Company & Squadron Level Actions box art
official art · Capitan Games

Company Commander is set in the XVIII & the first half of the XIX century. During this period there were many great battles with large armies and thousands of men but there were also many smaller actions where the use of a musket, ability in fencing, riding skills, personal courage and charisma were decisive.

Company Commander rules are designed for games between small units of men such as reconnaissance patrols, convoy escorts, intelligence missions, border attacks, and other missions which were given to small groups of selected troops. The actions of small groups of soldiers and the direct commands of their officers are the most important aspects of play. The system simulates the frantic rhythm of an encounter. The “human factors” of individual initiative, speed and leadership are worth more than the grand tactics of larger battles.

The rules are designed to use with 15/18mm figures. Figures can be based individually or in groups. But other scales as 28mm could be used.

For command figures, standard bearers, musicians and officers, one figure equals one man. In all other cases one figure represents three soldiers. 8-12 figures represent a section and three sections represent a company.

Each game turn represents about 3 minutes of time.

Ground scale is 1:100.

During 6 years the game has been developed with the suggestions of many players, clubs and hours of gaming.

—description from the publisher

game anatomy
BGG rating6.0 / 10
Vibe
KidsCouplesStrategy
Play time
0 min
Players
2
Recommended age
0+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Company Commander: Tactical Napoleonic Rules Company & Squadron Level Actions cost?
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Q2Where can I buy Company Commander: Tactical Napoleonic Rules Company & Squadron Level Actions cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Company Commander: Tactical Napoleonic Rules Company & Squadron Level Actions?
Company Commander: Tactical Napoleonic Rules Company & Squadron Level Actions is a age of reason game, for 2 players, taking ~0 minutes, featuring simulation. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Company Commander: Tactical Napoleonic Rules Company & Squadron Level Actions — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Company Commander: Tactical Napoleonic Rules Company & Squadron Level Actions support?
Company Commander: Tactical Napoleonic Rules Company & Squadron Level Actions is played by 2 players.
Q5How long does a game of Company Commander: Tactical Napoleonic Rules Company & Squadron Level Actions take?
A game of Company Commander: Tactical Napoleonic Rules Company & Squadron Level Actions takes about 0 minutes. (The first game doesn't count. It never counts.)
Q6What age is Company Commander: Tactical Napoleonic Rules Company & Squadron Level Actions for?
Company Commander: Tactical Napoleonic Rules Company & Squadron Level Actions is recommended from age 0.
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