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Divisional Commander: Tactical Napoleonic Wargame Rules

Divisional Commander: Tactical Napoleonic Wargame Rules

Capitan Games · 2014
20 min0+ yrs6.5 BGG3KidsCouplesStrategy
short answer

How do you play Divisional Commander: Tactical Napoleonic Wargame Rules?

The huge influence of Napoleonic combat systems, tactics and weaponry (the flintlock musket was the standard weapon for all Armies until the later 1840’s), meant that they remained the standard throughout the world until the full development of the rifled musket.

To find the best price for Divisional Commander: Tactical Napoleonic Wargame Rules, howtoplay.ro compares deals from Romanian shops every day.

Divisional Commander: Tactical Napoleonic Wargame Rules box art
official art · Capitan Games

The huge influence of Napoleonic combat systems, tactics and weaponry (the flintlock musket was the standard weapon for all Armies until the later 1840’s), meant that they remained the standard throughout the world until the full development of the rifled musket. This weapon, which used percussion caps rather than a spark from a flint, together with rifled artillery changed tactics and formations, and ended the Napoleonic Era.

Divisional Commander (DC) is a set of Napoleonic rules to cover the whole Napoleonic era, including the British-American War of 1812, the “forgotten” Wars of Liberation in South America, and the last War of the Napoleonic Era - the 1st Carlist War.

The rules are designed to play battles of this period of medium size, involving a division, or a small corps. DC is designed to allow players to represent historical battles or to play balanced games based on a point system that allows them to play fictional scenarios and to run campaigns or championships.

To represent the intense movements and counter movements of the formations in Napoleonic battles, DC (as other Capitan Games rules) uses a system that allows more flexibility in the game rather than an “I go, you go” system.

With the order system and the obligation to choose between different options for units, DC represents the fog of war and the uncertain control a commander has over his troops and his subordinate generals.

Included: Rules, Cover & Back Cover in High Resolution, Tokens & QRS, Napoleonic Army Lists, 1st Carlist War Rules & Carlist Army Lists

—description from the publisher

game anatomy
BGG rating6.5 / 10
Vibe
KidsCouplesStrategy
Play time
0 min
Players
2
Recommended age
0+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Divisional Commander: Tactical Napoleonic Wargame Rules cost?
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Q2Where can I buy Divisional Commander: Tactical Napoleonic Wargame Rules cheapest?
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Q3How do you play Divisional Commander: Tactical Napoleonic Wargame Rules?
Divisional Commander: Tactical Napoleonic Wargame Rules is a book game, for 2 players, taking ~0 minutes, featuring simulation. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Divisional Commander: Tactical Napoleonic Wargame Rules — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Divisional Commander: Tactical Napoleonic Wargame Rules support?
Divisional Commander: Tactical Napoleonic Wargame Rules is played by 2 players.
Q5How long does a game of Divisional Commander: Tactical Napoleonic Wargame Rules take?
A game of Divisional Commander: Tactical Napoleonic Wargame Rules takes about 0 minutes. (The first game doesn't count. It never counts.)
Q6What age is Divisional Commander: Tactical Napoleonic Wargame Rules for?
Divisional Commander: Tactical Napoleonic Wargame Rules is recommended from age 0.
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