Pacific Battles: Malaya 1941
2p2016
Abstracted land, sea, and air game. 9-day turns, so a normal 8Dec41-6Mar42game is 10 turns, although the game can be shortened by an even earlier Japanese victory or lengthened by a stubborn, crafty Allied/ABDA defense.
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Abstracted land, sea, and air game. 9-day turns, so a normal 8Dec41-6Mar42game is 10 turns, although the game can be shortened by an even earlier Japanese victory or lengthened by a stubborn, crafty Allied/ABDA defense.
Individual battleships and carriers, otherwise usually 2-cruiser, 4-destroyer and 6-transport divisions, air squadrons, and regiment or brigade size land units. As in Desert Campaign for tanks, air-to-air combat determined by aircraft type matrix - not factors. Also, a simple but elegant ground combat system enabling the attacker to risk greater losses to win.
Unknown Dutch secret airfields and secondary Dutch ground unit strengths aid solitaire playability. Concealed (until contacted/exposed) and dummy units for deception and bluffing.
—description from the publisher
Right now, none of the shops we track sells Debacle: Dutch East Indies and Malaya 1941-42 new.
2p2016
120–150m2p2017
0m2p2012
0m1–2p2020
90–120m2p2019
180–300m2p2026